Open Rover656 opened 6 years ago
I am considering using a system similar to the following examples: https://github.com/discosultan/penumbra I may use this mask example https://gamedev.stackexchange.com/questions/38118/best-way-to-mask-2d-sprites-in-xna/38150#38150 in order to create a black rectangle covering the screen and mask the light on
This will be added once the Inferno.Physics module is done
It'd be great if we could get someone more experienced to work on this with us.
I am considering using a system similar to the following examples: https://github.com/discosultan/penumbra I may use this mask example https://gamedev.stackexchange.com/questions/38118/best-way-to-mask-2d-sprites-in-xna/38150#38150 in order to create a black rectangle covering the screen and mask the light on