Nerdbuilding / Generator_Issue_Tracker

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Fantasy race demographics #102

Open thebeardedheathen opened 2 years ago

thebeardedheathen commented 2 years ago

Right now, the generator only allows for a single race to inhabit a settlement. This is mainly due to the fact that, currently, race has no impact on current generations. adding in the ability to generate multiple races, within the same settlement could offer many opportunities in future updates. The ability to identify a primary race, or identify the settlement as homogenous, while not having any real effect on generation, would provide more customization.

The main issue with integrating different races within a Nerdbuilding settlement, is due to the fact that the generator is agnostic. So, users may generate a settlement with elves and orcs. Most fantasy settings have established that elves and orcs are enemies, which could cause users to view the generation as an error. When in reality, we simply are unable to attach attributes to the races, which would allow for more standard divisions, without eroding our agnostic approach.

thebeardedheathen commented 2 years ago

Since we are not assigning other attributes to the default generation of populations, what we can add is an attribute to identify which game/system the races/species are a part of. This would ensure that if a user selects a certain game/system, the resulting populations could only be assigned based on the user's choice.

thebeardedheathen commented 2 years ago

Added more races/species to the database, bringing the total to 55. Some things need to be implemented to make sure species from different sources do not generate together.