Closed NervzZ closed 5 months ago
I like your ideas but why the second one has to target asians :skull:. For your question about branching, a lot of games that teaches ethics do it and it has some benefits for the student (i.e. improve immersion, etc.), if you are lacking ideas about how the story line should look like in more details you can refer to #10 !
Haha, yeah I mean it just has to target someone and I figured might as well go for 'minority' group that on a global scale is quite substantial but like could be anything really.
But for sure I'll have a look at #10 thanks :)
Ok, after looking at #10, I feel like for the story it might be beneficial to have like 2 coworkers, one of them pushing you to do good, and one pushing you to make the bad choices, and like 90% of the interaction/discussion is with them, and only 10% actually affect the environment.
I feel like this would be beneficial for 2 reasons:
Also splitting the architecture into tutoring and narrative (as proposed in Serious Games to Teach Ethics, 2009) seems like too much overhead to be feasible.
Ideas:
story branches:
Just some other story ideas
Do we even want branches ? i.e. the teleportation could be a non-branching well thought out story (perhaps illusion of choice)