NervzZ / Designing-learning-tools-project

How people learn: Designing Learning Tools II
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Meeting 17:15 #58

Closed NervzZ closed 5 months ago

Neroxsis commented 5 months ago

I would like to adress the assets. Please look at the links in #59 and think about which you like so that we can discuss which to keep and use.

Fantaisient commented 5 months ago

Personally I like the wooden furniture and stuff like the first four you sent. It makes like old library to work. Looks cool for the first step of the story, when starting to think about the idea of the teleporter maybe.

Im less fan of the design of the outside

Space halls is also cool, maybe for the place where the teleporter is placed The laboratory assets are really nice too, for the experimentation made by the character

I wonder if we could only stay in some rooms. Like most of the story would probably happen in the lab/library/factory and maybe less outside ? What do you guys think

NervzZ commented 5 months ago
  1. Touch controls have been added, however deadzone does not scale with viewport resolution and I do not know how it behaves (E.g. the deadzone feels too big on bigger devices such as tablets and too small on really low resolution small mobile devices). I need people to test it out.
  2. SoundManager added (need to push and update on web version)
Fantaisient commented 5 months ago

Do we want to create a scene for every bad ending of the story ?

For example : if army wants to buy the teleporter and you accept, do we have an animation and a new scene or do we just have a feedback that we lost + some infos about why this was a bad choice ?

lipefree commented 5 months ago

In the test level, should we try to implement a teleporter already ? If yes, what kind ?