Current size of both components cause the enemy to ricochet when hitting impassable terrain.
Non-critical bug: it damages enemy performance but does not cause the game to crash.
Definition of DONE: enemy-gordo eludes impassable terrain, preventing ricocheting.
The bug has been repaired by @Nerucius alongside the pull request #184 . Since the definition of done has been satisfied, I proceed to close the issue and move it to DONE.
Current size of both components cause the enemy to ricochet when hitting impassable terrain. Non-critical bug: it damages enemy performance but does not cause the game to crash.
Definition of DONE: enemy-gordo eludes impassable terrain, preventing ricocheting.