New model integrated as enemy-neanderthal prefab. Such prefab contains its own attack and walk animations, both provided with the model by team A.
The new enemy has been integrated into the xml files controlling the rounds. Neanderthals get spawned during playtime.
A bug with enemy-cavernicola has been fixed. See comments on issue #98 for more details.
The enemy was intended to attack by throwing spears, but the logic for attacking at a distance has not been yet implemented. By now, neanderthal will be a melee attacker.
Changes:
The enemy was intended to attack by throwing spears, but the logic for attacking at a distance has not been yet implemented. By now, neanderthal will be a melee attacker.