Tower appearance changes when upgraded. The appearance is taken from GameObjects assigned to TowerBehavior. Prefabs for each level of upgrade have been defined. Following images show the upgrade levels, from left to right:
torre-piedra, renamed as Catapult Tower ingame
torre-tanque
torre-avion
The logic allows the upgraded stats to be taken from the GameObject or from towers.xml. The later is the one that is being used currently. Hence, when balancing the game there's no need to change the stats on the upgrade prefabs as long as such stats get adjusted at the xml.
Issue #240
Tower appearance changes when upgraded. The appearance is taken from GameObjects assigned to TowerBehavior. Prefabs for each level of upgrade have been defined. Following images show the upgrade levels, from left to right:
torre-piedra, renamed as Catapult Tower ingame![image](https://cloud.githubusercontent.com/assets/17719241/21351915/5d797cb6-c6bf-11e6-84ed-d2001e23c230.png)
torre-tanque![image](https://cloud.githubusercontent.com/assets/17719241/21352046/142f0e80-c6c0-11e6-916b-a5fd5bc71069.png)
torre-avion![image](https://cloud.githubusercontent.com/assets/17719241/21352086/3e86d32a-c6c0-11e6-8906-5013b15b2ecc.png)
The logic allows the upgraded stats to be taken from the GameObject or from towers.xml. The later is the one that is being used currently. Hence, when balancing the game there's no need to change the stats on the upgrade prefabs as long as such stats get adjusted at the xml.