NetEase-GameAI / ProPose

[CVPR 2023] Learning Analytical Posterior Probability for Human Mesh Recovery
BSD 3-Clause "New" or "Revised" License
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About the rendering of mesh #9

Closed XiaobenLi00 closed 1 year ago

XiaobenLi00 commented 1 year ago

Hi, thanks for your wonderful work.

I notice that in your paper, the rendered mesh in white background is shadowed, like this (from Figure 1 of your paper)

image

What I am wondering is that how the shadow is produced? I notice that you use opendr instead of pyrender to render the mesh, so is the shadow produced by the rendering process in your code? https://github.com/NetEase-GameAI/ProPose/blob/fb0167471a06cbdf7986596ccfdf805344a20218/propose/utils/render.py#L16

Since I am not so familiar with the rendering, I'll appreciate it if you can help to make it clear.

Another issue is that is the mesh is rendered with the original image, how to render it without the shadow?

Thanks a lot!

raypine commented 1 year ago

Oh, the figure in the paper is rendered by Blender for better visualization.

XiaobenLi00 commented 1 year ago

Oh, the figure in the paper is rendered by Blender for better visualization.

Thanks for replying.