Open marteleto opened 10 years ago
I'm seeing the same with Node 10.26, Socket.IO 0.9.17, Express 3.20.1 and Unity 4.6.3f1 on Windows 8.1. Running the EXACT same server, Unity app (same Unity version) on OSX, my fellow developer can connect so it seems clear that it's something about the OS implementation.
Can you please tell me how to create the server in C#
Hi,
I created a socket io server like this:
var io = require('socket.io').listen(5000);
io.sockets.on('connection', function (socket) { io.sockets.emit('evt', { foo: 'bar'}); });
and a pomelo client like this
using UnityEngine; using System; using System.Collections; using SimpleJson; using pomeloUnityClient;
public class TargetController : MonoBehaviour { private PomeloClient pclient = null;
}
and when I run the client part the server side logs this:
debug - client authorized info - handshake authorized BPbGYLLp1TfVeVOaKZAD
And on unity client part I get nothing, zero, no error, warnings, logs, nothing.
Can you help me find out what is missing?
Ty,