Closed majimboo closed 7 years ago
Sure, there are many client libraries for pomelo, including C, android, iOS, unity3d, cocos2d-x , html5.
Check it in the page.
On Wed, Apr 2, 2014 at 3:41 PM, Majid Arif Siddiqui < notifications@github.com> wrote:
Is it possible to write non-browser based MMORPG with pomelo? I have a client written n C++ on windows desktop. And I plan to make a server in nodejs using pomelo. Is this easily incorporated with pomelo?
Reply to this email directly or view it on GitHubhttps://github.com/NetEase/pomelo/issues/471 .
https://github.com/NetEase/pomelo/wiki
On Wed, Apr 2, 2014 at 3:54 PM, Charlie Crane xieccy@gmail.com wrote:
Sure, there are many client libraries for pomelo, including C, android, iOS, unity3d, cocos2d-x , html5.
Check it in the page.
On Wed, Apr 2, 2014 at 3:41 PM, Majid Arif Siddiqui < notifications@github.com> wrote:
Is it possible to write non-browser based MMORPG with pomelo? I have a client written n C++ on windows desktop. And I plan to make a server in nodejs using pomelo. Is this easily incorporated with pomelo?
Reply to this email directly or view it on GitHubhttps://github.com/NetEase/pomelo/issues/471 .
But I already have the client. Already done and made. So I am trying to make (recode) the server to nodejs. I have to handle the packet structures, the packet encryption and decryption. Is pomelo flexible for this?
When doing pomelo init
. I was asked for please select underly connector. 1 for websocket, 2 for socket.io.. Which one should I use?
All non-browser application should use websocket.
On Wed, Apr 2, 2014 at 4:11 PM, Majid Arif Siddiqui < notifications@github.com> wrote:
When doing pomelo init. I was asked for please select underly connector. 1 for websocket, 2 for socket.io.. Which one should I use?
Reply to this email directly or view it on GitHubhttps://github.com/NetEase/pomelo/issues/471#issuecomment-39299671 .
why? i understand that non-browser application should use socket.io
Websocket seems to say Web, which could be for the browser? I am confused.
Socket.io is good for browser compatibility. Websocket is for long connection
We will change the name 'websocket' to 'socket' to avoid confusion.
On Wed, Apr 2, 2014 at 4:36 PM, Majid Arif Siddiqui < notifications@github.com> wrote:
Websocket seems to say Web, which could be for the browser? I am confused.
Reply to this email directly or view it on GitHubhttps://github.com/NetEase/pomelo/issues/471#issuecomment-39302184 .
Websocket is a fine name. It is not confusing to native English speakers.
In fact, it is descriptive. It is good. Keep the name please.
Is it possible to write non-browser based MMORPG with pomelo? I have a client written n C++ on windows desktop. And I plan to make a server in nodejs using pomelo. Is this easily incorporated with pomelo?