Hi,
On ubuntu, vulkan, there seems to be issues with Falcor/Slang, the following slang shader will crash Falcor during creating PSO in bool ComputeStateObject::apiInit(). It crashes with unknown callstacks below the line of if (VK_FAILED(vkCreateComputePipelines(gpDevice->getApiHandle(), VK_NULL_HANDLE, 1, &info, nullptr, &pipeline)))
I am wondering if it is a known issue or fixed in recent version? we are using falcor 3.1. thanks.
Hi, On ubuntu, vulkan, there seems to be issues with Falcor/Slang, the following slang shader will crash Falcor during creating PSO in bool ComputeStateObject::apiInit(). It crashes with unknown callstacks below the line of if (VK_FAILED(vkCreateComputePipelines(gpDevice->getApiHandle(), VK_NULL_HANDLE, 1, &info, nullptr, &pipeline)))
I am wondering if it is a known issue or fixed in recent version? we are using falcor 3.1. thanks.
It seems to be related to pass RWTexture as a parameter to the function.
Also a slightly different slang shader crashes at the same place as well: