Error cards didn't contain a reload token replacement because of which the UI keeps trying to poll for new cards.
This is not the best situation because the UI will keep refreshing the card constantly until the UI catches hold of the card.
The UI changes will obviously follow for situations where a data update might be published but a card doesn't end up getting saved because of some data store issue; This PR will fix the bug and ensures that if a error card gets created instead of an expected card then the UI still gets the right reload token.