NetrexMC / RakNet

RakNet implementation in Rust
Apache License 2.0
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Packet Implementation #2

Closed john-bv closed 2 years ago

john-bv commented 3 years ago

We need packet implementation, and preferably have it separate from the receiving thread.

Packets should:

john-bv commented 3 years ago

To add on to this, the server should be the only thing that raknet calls for "game packets" after connecting with the client, maybe implementing a trait for the server to fulfill? on_packet or something related may work.

john-bv commented 3 years ago

Bump

john-bv commented 2 years ago

I think this issue needs to be more elaborate on it's intentions, so I'm closing this for now as I believe this has been possibly solved.