Closed john-bv closed 2 years ago
To add on to this, the server should be the only thing that raknet calls for "game packets" after connecting with the client, maybe implementing a trait for the server to fulfill? on_packet
or something related may work.
Bump
I think this issue needs to be more elaborate on it's intentions, so I'm closing this for now as I believe this has been possibly solved.
We need packet implementation, and preferably have it separate from the receiving thread.
Packets should:
IClientBound
andIServerBound
traits.