a. When an effect allows the Runner to BYPASS a piece of ice, the Encounter Ice Phase is aborted and the Runner immediately proceeds to pass that ice.
b. Most bypass effects occur at the beginning of an encounter and cause steps 6.9.3b and 6.9.3c to be skipped, meaning that subroutines on the encountered ice are neither broken nor resolved.
c. A few bypass effects can be triggered later. If ice is bypassed in step 6.9.3b, subroutines may or may not have been broken, but step 6.9.3c is skipped so no subroutines resolve. Note that for ice with zero subroutines, the Runner has “broken all subroutines” if and only if step 6.9.3b was reached. See rule 9.11.2c.
Example: The Runner plays Forked and encounters a Troll that they can bypass with Femme Fatale. The Runner pays to bypass the current piece of ice with Femme Fatale. Forked does not meet its trigger condition, and Troll is not trashed, because the opportunity to break subroutines was never reached.
a. When an effect allows the Runner to BYPASS a piece of ice, the Encounter Ice Phase is aborted and the Runner immediately proceeds to pass that ice.
b. Most bypass effects occur at the beginning of an encounter and cause steps 6.9.3b and 6.9.3c to be skipped, meaning that subroutines on the encountered ice are neither broken nor resolved.
c. A few bypass effects can be triggered later. If ice is bypassed in step 6.9.3b, subroutines may or may not have been broken, but step 6.9.3c is skipped so no subroutines resolve. Note that for ice with zero subroutines, the Runner has “broken all subroutines” if and only if step 6.9.3b was reached. See rule 9.11.2c.
Example: The Runner plays Forked and encounters a Troll that they can bypass with Femme Fatale. The Runner pays to bypass the current piece of ice with Femme Fatale. Forked does not meet its trigger condition, and Troll is not trashed, because the opportunity to break subroutines was never reached.