Open JustAlittleWolf opened 8 months ago
For me changing the normal Vector here: https://github.com/Nettakrim/Signed-Paintings/blob/e4f5e4afa79d38be06c4a6e33417910bbc565aa3/src/main/java/com/nettakrim/signed_paintings/rendering/Cuboid.java#L81
to
new Vector3f(0, 1, 0)
did the job, but that didn't work for my friend.
interesting, i have a pretty long list of increasingly critical things to fix so ill be going through all the issues soon, makes sense there might be normal shenanigans
ah the reason is because im using the same lighting that the signs themselves do - im not sure if this behaviour is desirable
I would say it's not a bug, it's a feature :grinning:
It allows to make blinking / bright pictures as ads with simple redstone lamp
https://github.com/Nettakrim/Signed-Paintings/assets/9720950/93a15eb1-d1b9-40b8-9441-ec2fb1910fb8
@BondarenkoArtur well the lighting on signs is desired, but even at maximum light Level 15 they don't match the actual brightness of the same image when viewed in another program, in the browser for example.
Yes, I see, tried your suggestion, works for me, colors are better. But I'm personaly not clear how that works. top image with same light level, bottom with high light level and offset.
im pretty sure its because minecraft shades faces based on their angle, not because of block light level - block light does contribute, but even when in light level 15 an image may be darker based on its angle, which is what this issue is referring to
I was trying to put sign from all 4 sides of glowstone block, result seems dull for each of that :thinking:
this is working as intended. insofar as it is currently consistent with minecraft
im pretty sure its nothing to do with light level, its because minecraft shades north/south faces lighter than east/west ones, and top faces are brighter still
you can easily see this with the new rotation sliders, or by just looking at some terrain
Images are displayed a lot darker in comparison to the image source
Minecraft image (with fullbright enabled):
Source image:
This happens for all images, not just specific ones.
This is a minor inconvenience, but it would be nice if it'd be fixed.