Closed Antaeus00 closed 3 months ago
If the enemy has lets say Cold 10 resistance and received hit which deals 6 bludgeoning and 2 cold, it autofills 10 in the "Reduce by" rather than 2.
It should check if the damage from the given type was equal or higher that the resistance value, and apply the lower one (damage or resistance value).
Works as intended, checked wrong rows in the damage tab.
If the enemy has lets say Cold 10 resistance and received hit which deals 6 bludgeoning and 2 cold, it autofills 10 in the "Reduce by" rather than 2.
It should check if the damage from the given type was equal or higher that the resistance value, and apply the lower one (damage or resistance value).