Open GoogleCodeExporter opened 9 years ago
Will try to look into it, however I don't have a sh*t of time... a couple of
months ago looked into a possible update for the ANE (not related to this), but
had to left it aside. Also, I'm currently working into another interesting ANE,
and want to make at least one update to the Maps one.
Please, reply again this friday and saturday so I don't forget about it.
Original comment by neverbi...@gmail.com
on 18 Feb 2014 at 8:47
I've just heard Twitter has made some changes in its API, it's now restricted
or something like that, and some companies have disabled their Twitter support
for now.
I don't know, we'll see when I get some time to investigate this issue further.
Original comment by neverbi...@gmail.com
on 19 Feb 2014 at 3:47
Ah, figures. Damn you Twitter!!!
Thanks for looking into it.
WIll see if I can find another alternative in meantime.
Original comment by gro...@gmail.com
on 19 Feb 2014 at 5:08
Well, I cannot confirm it, I just happened to hear this info. Will update again
as soon as possible.
Original comment by neverbi...@gmail.com
on 19 Feb 2014 at 5:11
Decided to give a quick look into this. It seems Twitter has dropped the API
access through http, and now it can only be accessed through https. Could you
recompile the code making that change? if not, well, it may take me a bit of
time.
Original comment by neverbi...@gmail.com
on 19 Feb 2014 at 5:16
Never have and don't really know how to compile an ANE but can look into it.
Original comment by gro...@gmail.com
on 19 Feb 2014 at 5:24
Do you have a Mac installation? You need it. If so, just change:
#define TWITTER_URL @"http://api.twitter.com/1.1/"
to
#define TWITTER_URL @"https://api.twitter.com/1.1/"
In NativeTwitter.m. Modify the build configuration file so it points to your
own paths, and run "ant" in a terminal window. It's fairly easy and takes a
minute or less, but when I update the ANE I'd like to make some changes to it,
hopefully this weekend.
Original comment by neverbi...@gmail.com
on 19 Feb 2014 at 5:42
I am on Mac, but this is a little over my head. Will try to read up on it.
Found a couple articles on Adobe's site regarding building/compiling ANEs.
Original comment by gro...@gmail.com
on 19 Feb 2014 at 5:56
Well, you don't need to read any of it. If you download the source code you
just have to make the two changes I commented before and call ant in the
commandline, it will do everything else for you, compile the iOS library, the
swf file, and package the final ANE.
Original comment by neverbi...@gmail.com
on 19 Feb 2014 at 6:00
Hmmm, I'm close, but get this message when running ant:
iOSCopy:
BUILD FAILED
/Users/xxx/Flash/extensions/nativetwitter-ane/trunk/build.xml:53: Warning:
Could not find file
/Users/xxx/Flash/extensions/nativetwitter-ane/trunk/NativeIOS/NativeTwitter/buil
d/Release-iphoneos/libNativeTwitter.a to copy.
I changed the build.properties file to update the AIR_SDK_PATH
Am I missing something, is there anything else that needs to be changed?
Original comment by gro...@gmail.com
on 19 Feb 2014 at 6:30
Does it actually manage to compile a libNativeTwitter.a binary?
Original comment by neverbi...@gmail.com
on 19 Feb 2014 at 6:32
Yes, that binary compiled.
[exec] Stripping ../../Binaries/iOS/libNativeTwitter.a
[exec] cd "/Users/xxx/Flash/extensions/nativetwitter-ane/trunk/NativeIOS/NativeTwitter"
[exec] setenv PATH "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/X11/bin:/usr/local/git/bin:/usr/local/munki:/Applications/acquia-drupal/drush"
[exec] /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip -S "/Users/xxx/Flash/extensions/nativetwitter-ane/trunk/NativeIOS/NativeTwitter/../../Binaries/iOS/libNativeTwitter.a"
[exec]
[exec]
[exec] ** BUILD SUCCEEDED **
Any chance you could do a quick compile with the modification needed?
Original comment by gro...@gmail.com
on 19 Feb 2014 at 8:19
Will try to make a small update later today, wanted to make it sooner, but I
don't know if it will be possible.
According to that log, it seems like the iOS library is being directly compiled
into the final path? if so, you could edit the build.xml file to omit the
iOSCopy step.
Original comment by neverbi...@gmail.com
on 21 Feb 2014 at 8:16
Thank you, sir. Will be out of town/offline for a couple weeks so won't be able
to test, but the help is greatly appreciated.
Original comment by gro...@gmail.com
on 21 Feb 2014 at 3:25
Hello,
Checking in.
Were you able to get it to compile?
I tried tinkering with build.properties and changed the lib path to
IOS_LIB_PATH = ${BINARIES_FOLDER}/iOS/lib${PROJECT_NAME}.a
That got it further along in the compilation until throwing this message:
compile:
[java] ../nativetwitter-ane/trunk/AS/src/extension.xml: error 102: Invalid namespace http://ns.adobe.com/air/extension/3.4"
Which I'm guessing has to do with the AIR SDK that comes with FB found here:
/Applications/Adobe Flash Builder 4.7/sdks/4.6.0
When changing the "AIR_SDK_PATH" path to: /Applications/Adobe Flash Builder
4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.349722/AIRSDK3.4 it throws:
"[exec] Unable to access jarfile /../lib/compc-cli.jar"
Trying to update the AIR in the "sdks" folder throws a similar error.
Kind of stuck and could use any advice/help.
Thanks,
Mark
Original comment by gro...@gmail.com
on 12 Mar 2014 at 6:32
Nevermind, got it!
I went back and tried again to update the AIR/Flex SDK here:
/Applications/Adobe Flash Builder 4.7/sdks/4.6.0
Somebody had posted on an Adobe forum to use the archived AIR 3.4 SDK without
the compiler. I tried with the compiler first and that didn't work.
So here is a working version of the ANE for anybody that needs it:
http://www.2ndstringproductions.com/stuff/software/NativeTwitter-101.ane
Please let us know if able to make any more updates.
Best,
Mark
Original comment by gro...@gmail.com
on 12 Mar 2014 at 9:37
Original issue reported on code.google.com by
gro...@gmail.com
on 18 Feb 2014 at 12:07