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New-Creta
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Rex
Rex Game Engine
MIT License
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Development/scenes
#316
RisingLiberty
closed
2 months ago
0
Development/materials
#315
RisingLiberty
closed
3 months ago
0
Development/gfx multi engine cleanup
#314
RisingLiberty
closed
4 months ago
0
Development/gfx multi engine cleanup
#313
RisingLiberty
closed
4 months ago
0
Development/imgui 3
#312
RisingLiberty
closed
4 months ago
1
Feature/imgui
#311
Dyronix
closed
6 months ago
0
Development/vfs auto test
#310
RisingLiberty
closed
6 months ago
0
Development/test auto gen
#309
RisingLiberty
closed
6 months ago
0
Crash Dumps are not ignored
#308
Dyronix
closed
6 months ago
0
Private and Public headers
#307
Dyronix
closed
6 months ago
1
Add a file version to the "default_config.json"
#306
Dyronix
closed
6 months ago
1
Frames should be automatically created when the renderer is initialized
#305
Dyronix
closed
7 months ago
0
Development/crash reporting on threads
#304
RisingLiberty
closed
7 months ago
0
Loading animation during Rex Setup
#303
Dyronix
closed
6 months ago
1
Update documentation with latest changes (eg. updated test pipeline)
#302
RisingLiberty
closed
7 months ago
1
Development/splitting rex tests
#301
RisingLiberty
closed
7 months ago
0
[development/circular_q] moving circular_q to rex stl
#300
RisingLiberty
closed
7 months ago
0
Development/crash pipeline
#299
RisingLiberty
closed
7 months ago
0
Splitting up file and directory calls into a namespace of their own
#298
RisingLiberty
closed
7 months ago
1
Development/changing win com lib design
#297
RisingLiberty
closed
7 months ago
1
[development/post_build_event_hooks] added post build hook for projects
#296
RisingLiberty
closed
7 months ago
0
Development/thread pool
#295
RisingLiberty
closed
7 months ago
0
Development/engine settings
#294
RisingLiberty
closed
8 months ago
0
Development/file dialogs
#293
RisingLiberty
closed
8 months ago
0
Reusing existing generation config settings by default instead of starting from the default_config
#292
RisingLiberty
closed
8 months ago
0
[fix/merge_conflicts_resolved] Missing merge conflict resolution
#291
Dyronix
closed
9 months ago
0
Generation of a Visual Studio project is not possible anymore
#290
Dyronix
closed
9 months ago
2
Use multiple producer single consumer ideom for the event queue.
#289
RisingLiberty
closed
7 months ago
1
Generation should use previous settings by default
#288
RisingLiberty
closed
7 months ago
0
[development/better_memory_usage_logging] added memory logging at the first heap allocation, when we hit our entry point and after initialization
#287
RisingLiberty
closed
9 months ago
0
Development/fixing define ambiguity
#286
RisingLiberty
closed
9 months ago
0
Devops/boyscout
#285
RisingLiberty
closed
9 months ago
1
Development/enable utf8
#284
RisingLiberty
closed
9 months ago
1
Fixing main
#283
RisingLiberty
closed
9 months ago
0
Development/string id cmdline
#282
Dyronix
closed
9 months ago
0
Implement UTF8
#281
Dyronix
closed
7 months ago
0
Post Build Event hooks
#280
Dyronix
closed
7 months ago
1
Consistency within platform file names
#279
Dyronix
closed
9 months ago
0
Create a thread pool
#278
RisingLiberty
closed
7 months ago
0
Implement Fibers to optimize file IO
#277
RisingLiberty
opened
9 months ago
0
Allow a user to add a new test project which automatically generates the boilerplate
#276
RisingLiberty
opened
9 months ago
2
Added possibility to update rex externals through python commandline
#275
RisingLiberty
opened
9 months ago
1
Docs/test projects
#274
RisingLiberty
closed
9 months ago
1
Development/rex unit tests
#273
RisingLiberty
closed
9 months ago
0
Split up different tests in _rex.py
#272
RisingLiberty
closed
7 months ago
2
Put more information in the crash handler and show it to the user
#271
RisingLiberty
closed
7 months ago
1
Redesign the WinComLibrary so that the user doesn't have access to the ComLibrary itself anymore
#270
RisingLiberty
closed
7 months ago
1
Create a Dir and File namespace just like in C#
#269
RisingLiberty
closed
7 months ago
1
Don't release gfx resources manually
#268
RisingLiberty
closed
7 months ago
0
Don't hash PSO desc manually, let the unordered_map handle it for you
#267
RisingLiberty
closed
7 months ago
1
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