NewChromantics / PopCast_Release

Now open source. This repository currently contains old releases & demos
https://github.com/NewChromantics/PopCast
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Are you still working on this project? #1

Open usunyu opened 7 years ago

usunyu commented 7 years ago

I am really interested in this project for in-game recorder. I cannot find it in Unity Asset Store so I download and import the latest version plugin here, but failed to run it, I got error message as bellow:

RB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier Implicitly supporting GL_APPLE_vertex_array_object (>= version 3.0) Implicitly supporting DrawBuffers (>= version 2.0) Implicitly supporting FrameBuffers (>= version 3.0) Implicitly supporting GenerateMipMap (>= version 1.0) Opengl version: 4.1 on 4.1 NVIDIA-10.14.20 355.10.05.15f03

I am also a Unity developer but not quite family with OpenGL stuff, I want to continue working on this project if you don't have time for this, could you give some guide to how start? Thank you!

SoylentGraham commented 7 years ago

Hi!

None of those messages are errors, just debug output.

Was there any more?

Can you tell me in what way it doesn't work when you start recording?

On Sun, 19 Feb 2017 at 10:24 am, Yu Sun notifications@github.com wrote:

I am really interested in this project for in-game recorder. I cannot find it in Unity Asset Store so I download and import the latest version plugin here, but failed to run it, I got error message as bellow:

RB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_mirror_clamp GL_EXT_texture_sRGB_decode GL_APPLE_container_object_shareable GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_ATI_texture_mirror_once GL_NV_texture_barrier Implicitly supporting GL_APPLE_vertex_array_object (>= version 3.0) Implicitly supporting DrawBuffers (>= version 2.0) Implicitly supporting FrameBuffers (>= version 3.0) Implicitly supporting GenerateMipMap (>= version 1.0) Opengl version: 4.1 on 4.1 NVIDIA-10.14.20 355.10.05.15f03

I am also a Unity developer but not quite family with OpenGL stuff, I want to continue working on this project if you don't have time for this, could you give some guide to how start? Thank you!

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usunyu commented 7 years ago

Ok, I pasted the wrong message, and the error message was just show failed to create file, and I fix the issue by creating StreamingAssets folder manually.

I created a demo scene with just one cube, and place a second camera which attach to PopCastCameraCapture script, the demo scene run successfully in editor, but its just create an empty gif file for me, how should I make it correct? Thanks!

SoylentGraham commented 7 years ago

Because of the way plugins work, in the editor, you may need to trigger some scene redraws.

Resize some of the editor windows perhaps. Otherwise there may be other errors meaning textures didn't make it through to the plugin. (Hence zero bytes)

Try .mp4 too, but the resolution you pass in needs to be power-of-2 on windows.

I'm afraid without a lot more debug information I cannot help.

On Sun, 19 Feb 2017 at 12:00 pm, Yu Sun notifications@github.com wrote:

Ok, I pasted the wrong message, and the error message was just show failed to create file, and I fix the issue by creating StreamingAssets folder manually.

I created a demo scene with just one cube, and place a second camera which attach to PopCastCameraCapture script, the demo scene run successfully in editor, but its just create an empty gif file for me, how should I make it correct? Thanks!

— You are receiving this because you commented.

Reply to this email directly, view it on GitHub https://github.com/NewChromantics/PopCast_Release/issues/1#issuecomment-280914507, or mute the thread https://github.com/notifications/unsubscribe-auth/ACFUBa-7jMYHg2u8bggnHJSL3IXZajbzks5reC7NgaJpZM4MFa9- .

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