Most complex games go through a loading phase before the game starts. We need to be able to tell JoyNet that data is being loaded and wait until all players have loaded the data before processing any game messages. Some machines may load slower than others and there's a chance the input buffer could overflow on those machines.
Most complex games go through a loading phase before the game starts. We need to be able to tell JoyNet that data is being loaded and wait until all players have loaded the data before processing any game messages. Some machines may load slower than others and there's a chance the input buffer could overflow on those machines.
Should work similarly to the pause feature.