Closed NewLunarFire closed 7 years ago
The SNES supports using 16x16 tiles for backgrounds instead of 8x8. Our program should be able to output those 16x16 tiles.
Also, sprites can be 32x32, so add support for this tile size while we're at it.
It should work already if we simply replace DEFAULT_TILE_SIZE with the command-line argument --tilesize
16x16 done and working, 32x32 is not supported yet
The SNES supports using 16x16 tiles for backgrounds instead of 8x8. Our program should be able to output those 16x16 tiles.
Also, sprites can be 32x32, so add support for this tile size while we're at it.