Quarry Boathouse Hook EP - Added doors logic with Second Barrier requirement.
Quarry Boathouse Moving Ramp EP - Requires Second Barrier or you can lock the ramp in the wrong spot.
Keep Pressure Plates 3 EP - Added PP3 Exit Door requirement.
Town RGB House Red EP - Fixed logic, again. It relies on expert/normal and doors/non-doors so it's long.
Glass Factory Vase EP - Require the door panel for Panels mode
Fixed Quarry Back half logic in non-doors to require solving the five panels that activate the first Barrier and not the one panel on the floor.
Quarry Boathouse Hook EP - Added doors logic with Second Barrier requirement. Quarry Boathouse Moving Ramp EP - Requires Second Barrier or you can lock the ramp in the wrong spot. Keep Pressure Plates 3 EP - Added PP3 Exit Door requirement. Town RGB House Red EP - Fixed logic, again. It relies on expert/normal and doors/non-doors so it's long. Glass Factory Vase EP - Require the door panel for Panels mode
Fixed Quarry Back half logic in non-doors to require solving the five panels that activate the first Barrier and not the one panel on the floor.