Fixed Obelisk logic for Tutorial Ocean EPs.
Fixed Expert logic for Quarry Boathouse Entry Left.
Fixed Glass Factory Vase EP for Panels and Max Doors.
Fixed Mountain Pink Bridge EP logic for Obelisk Sides.
Fixed Thundercloud EP logic for Obelisk Sides.
Fixed Town Wooden Roof Max Doors on metro map.
Fixed Boathouse Hook EP to require Hook.
Fixed Gate Open Expert requirements.
Fixed Gate EP requirements (no Triangles needed, can't always be sniped).
Fixed Swamp Red Underwater Snipe logic (requires Red Underwater Exit Door).
Switched Quarry Obelisk Sides 4 and 5 and fixed Quarry Obelisk Side 5.
Split apart Swamp Red Underwater Exit Door and Swamp Maze Control (Panel) on the metro map and removed symbol requirements from the latter.
Updated Desert laser using a new shuffleLasers function so that with non-shuffled lasers only access to the elevator room is required for the elevator EP, thundercloud EP, and tunnels access.
Removed empty/null visibility rules requirements.
Added Expert connection from Plates 3 to Plates 2.
Fixed Town Tower Door matching and order on metro map.
Changes Mountain Floor 3 to require Orange Light Bridge for access from Floor 2.
Fixed Quarry Stoneworks Ramp/Lift EP logic.
Changed "Quarry Stoneworks Entry (Panel)" to "Quarry Door to Stoneworks (Panel)" to use the item mapping name.
Fixed Quarry Stoneworks access via side exit snipe in Panels mode.
Rewrote Quarry Stoneworks Upstairs access to match AP logic and include ground -> upper via elevator as a snipe.
Fixed Tunnels Doors naming mismatch (was also called Tunnels Walkway Doors).
Made Tutorial Gate EP snipe-able without having Tunnels access.
Modified onItem function so that Simple Doors in Theater and Mountain work
Fixed Obelisk logic for Tutorial Ocean EPs. Fixed Expert logic for Quarry Boathouse Entry Left. Fixed Glass Factory Vase EP for Panels and Max Doors. Fixed Mountain Pink Bridge EP logic for Obelisk Sides. Fixed Thundercloud EP logic for Obelisk Sides. Fixed Town Wooden Roof Max Doors on metro map. Fixed Boathouse Hook EP to require Hook. Fixed Gate Open Expert requirements. Fixed Gate EP requirements (no Triangles needed, can't always be sniped). Fixed Swamp Red Underwater Snipe logic (requires Red Underwater Exit Door). Switched Quarry Obelisk Sides 4 and 5 and fixed Quarry Obelisk Side 5. Split apart Swamp Red Underwater Exit Door and Swamp Maze Control (Panel) on the metro map and removed symbol requirements from the latter. Updated Desert laser using a new shuffleLasers function so that with non-shuffled lasers only access to the elevator room is required for the elevator EP, thundercloud EP, and tunnels access. Removed empty/null visibility rules requirements. Added Expert connection from Plates 3 to Plates 2. Fixed Town Tower Door matching and order on metro map. Changes Mountain Floor 3 to require Orange Light Bridge for access from Floor 2. Fixed Quarry Stoneworks Ramp/Lift EP logic. Changed "Quarry Stoneworks Entry (Panel)" to "Quarry Door to Stoneworks (Panel)" to use the item mapping name. Fixed Quarry Stoneworks access via side exit snipe in Panels mode. Rewrote Quarry Stoneworks Upstairs access to match AP logic and include ground -> upper via elevator as a snipe. Fixed Tunnels Doors naming mismatch (was also called Tunnels Walkway Doors). Made Tutorial Gate EP snipe-able without having Tunnels access.
Modified onItem function so that Simple Doors in Theater and Mountain work