NewayPix / hazard-memory

An experimental SDL2 Game Engine written in C++
MIT License
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Add Makefile for compiling the project with C++ and SDL2 #1

Closed ryukinix closed 4 years ago

ryukinix commented 4 years ago
ryukinix commented 4 years ago

@wesleycsj , only calling make should be enough. Tested using the code below saved as src/main.cpp:

/*This source code copyrighted by Lazy Foo' Productions (2004-2020)
and may not be redistributed without written permission.*/

//Using SDL and standard IO
#include <SDL.h>
#include <stdio.h>

//Screen dimension constants
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;

int main( int argc, char* args[] )
{
    //The window we'll be rendering to
    SDL_Window* window = NULL;

    //The surface contained by the window
    SDL_Surface* screenSurface = NULL;

    //Initialize SDL
    if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
    {
        printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
    }
    else
    {
        //Create window
        window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
        if( window == NULL )
        {
            printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
        }
        else
        {
            //Get window surface
            screenSurface = SDL_GetWindowSurface( window );

            //Fill the surface white
            SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );

            //Update the surface
            SDL_UpdateWindowSurface( window );

            //Wait two seconds
            SDL_Delay( 2000 );
        }
    }

    //Destroy window
    SDL_DestroyWindow( window );

    //Quit SDL subsystems
    SDL_Quit();

    return 0;
}

If you call make run it already executes the game too.

ryukinix commented 4 years ago

I added support to execute SDL examples from examples/ using make. In the current branch you can just execute as that:

make examples/lazyfoo-1

Where lazyfoo-1 is the filename of the example I submit here. That way we can help each other with reproducible examples exploring the SDL and C++. There is only one constraint: the example should be a single file implementation. We can improve that later if we need.