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NewayPix
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hazard-memory
An experimental SDL2 Game Engine written in C++
MIT License
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Roadmap to release 0.1.0
#38
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ryukinix
opened
4 years ago
ryukinix
commented
4 years ago
[X] Basic C++ project structure
[X] Vector2
[x] Basic collision system
[X] InputHandler
[X] Define C++ style guideline for the project
[X] Main game class with gameloop and SDL basic setup
[X] Examples to how use the basics of hazard and SDL2
[X] Add FPS lock mechanism
[X] Set -std=c++17 to CXXFLAGS on Makefile
[ ] Refactor Makefile to put all binaries to use obj and bin
[ ] Implement a Graphics class
[ ] Implement a Sprite class abstraction
[ ] Implement a tile map loader
[ ] Implement a side-scrolling camera abstraction
[ ] Implement config management with filesystem save
[ ] Implement ECS system
[ ] Implement audio system
[ ] Improve collision system
[ ] Add profile system