should do a check to see if someone is stuck and if they are nocollide them with whatever entity they were stuck to, then set them back to colliding after or something
needs to be thought about heavily before implemented so that it cannot be exploited
should do a check to see if someone is stuck and if they are nocollide them with whatever entity they were stuck to, then set them back to colliding after or something
needs to be thought about heavily before implemented so that it cannot be exploited