Closed TheStaplergun closed 5 years ago
Currently the total belts comes out to inconsistent values even marking the same belt network from the same spot. This doesn't bode well in a deterministic game.
There's only four places in the code that belts get counted under the belts_read variable, and that's hidden behind data validation steps prior to the function it is embedded in being called.
Belt count is now consistent. Issue is with belt counter not matching actual total belts that are marked.
A rewrite is in progress.
Closing this issue because it's no longer relevant.