Dectorio optionally allows placing ores (coal, copper, iron, and stone) as floor tiles that look like gravel. Picker overrides ore stack sizes when that option is enabled, because ores gain a place_as_tile property that makes Picker think they're just like any other tile. By default, ore stacks are doubled from vanilla's 50 to Picker's default tile stack size of 100. (See jpanther/Dectorio#44)
While this can be worked around by setting picker-tile-stack to 50, that means the function isn't usable for other, non-ore tile types.
The fixes that occur to me are:
Simple option: Add a toggle to disable Picker's tile stack changing function. (I noticed it's not guarded by a setting.) This is essentially like setting the tile stack size to something small, because Picker will not decrease the stack size of a tile type, only increase.
More complicated option: Skip overriding the four ores Dectorio touches, since they're not tiles unless that mod is present.
Most complicated idea: Skip any ores, including ores added by other mods (Angel's, etc.)—probably not worth the effort, to be honest.
Dectorio optionally allows placing ores (coal, copper, iron, and stone) as floor tiles that look like gravel. Picker overrides ore stack sizes when that option is enabled, because ores gain a
place_as_tile
property that makes Picker think they're just like any other tile. By default, ore stacks are doubled from vanilla's 50 to Picker's default tile stack size of 100. (See jpanther/Dectorio#44)While this can be worked around by setting
picker-tile-stack
to 50, that means the function isn't usable for other, non-ore tile types.The fixes that occur to me are: