Closed Zorono closed 1 year ago
open.mp claims it's fully backwards compatible, so, there shouldn't be any problems with anything like this. You can try to compile with samp includes and test it on omp server.
on line 5865 & 6400 there is public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) (open.mp = public OnPlayerKeyStateChange(playerid, KEY:newkeys, KEY:oldkeys))
on line 5929 there is public OnPlayerClickPlayer(playerid, clickedplayerid, source) (open.mp = public OnPlayerClickPlayer(playerid, clickedplayerid, CLICK_SOURCE:source))
on line 6683 there is public OnPlayerWeaponShot(playerid, weaponid, hittype, hitid, Float:fX, Float:fY, Float:fZ) (open.mp = public OnPlayerWeaponShot(playerid, weaponid, BULLET_HIT_TYPE:hittype, hitid, Float:fX, Float:fY, Float:fZ);)
on line 7124 there is public OnVehicleMod(playerid, vehicleid, componentid) (open.mp = public OnVehicleMod(playerid, vehicleid, component))
on line 7177 there is public OnVehiclePaintjob(playerid, vehicleid, paintjobid) (open.mp = public OnVehiclePaintjob(playerid, vehicleid, paintjob))
on line 7218 there is public OnVehicleRespray(playerid, vehicleid, color1, color2) (open.mp = public OnVehicleRespray(playerid, vehicleid, colour1, colour2))
on line 7813 there is public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ) (open.mp = public OnPlayerSelectObject(playerid, SELECT_OBJECT:type, objectid, modelid, Float:fX, Float:fY, Float:fZ))
on line 8305 there is public OnPlayerEditAttachedObject(playerid, response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:fRotX, Float:fRotY, Float:fRotZ, Float:fScaleX, Float:fScaleY, Float:fScaleZ) (open.mp = public OnPlayerEditAttachedObject(playerid, EDIT_RESPONSE:response, index, modelid, boneid, Float:fOffsetX, Float:fOffsetY, Float:fOffsetZ, Float:rotationX, Float:rotationY, Float:rotationZ, Float:scaleX, Float:scaleY, Float:scaleZ))
So, all these incompatible changes from their side
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