When trying to install new mods, I'm confronted with an error. Last I installed something was back in March and everything was fine.
Trace file has been created: TraceLog20200424010639.txt
Mod Manager Version: 0.71.3.0
OS version: Microsoft Windows NT 6.2.9200.0
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
v4.5: 4.6 or later
Tracing is forced: False
Tracing an Unhandled Exception:
Exception:
Message:
Object reference not set to an instance of an object.
Full Trace:
System.NullReferenceException: Object reference not set to an instance of an object.
Server stack trace:
at Nexus.Client.ModManagement.AddModTask.BuildDescriptor(Uri path)
at Nexus.Client.ModManagement.AddModTask.AddMod(Boolean queued)
at Nexus.Client.ModManagement.ModManager.AddModQueue.AddMod(Uri p_uriPath, ConfirmOverwriteCallback p_cocConfirmOverwrite)
at Nexus.Client.MessagerServer.AddMod(String p_strFilePath)
at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs)
at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg)
Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at Nexus.Client.IMessager.AddMod(String p_strFilePath)
at Nexus.Client.Bootstrapper.RunMainForm(String[] args)
at Nexus.Client.Program.Main(String[] p_strArgs)
Running Threads (0)
To reproduce the problem, I simply just try to install a Skyrim SE mod. I don't have any other games using NMM at this moment.
Beyond a few windows updates and NMM updates, nothing really stands out as different from the usual.
When trying to install new mods, I'm confronted with an error. Last I installed something was back in March and everything was fine.
Trace file has been created: TraceLog20200424010639.txt Mod Manager Version: 0.71.3.0 OS version: Microsoft Windows NT 6.2.9200.0 Installed .NET Versions: CDF SP 0 v2.0.50727 SP 2 v3.0 SP 2 v3.5 SP 1 v4 SP 0 v4.0 SP 0 v4.5: 4.6 or later Tracing is forced: False
Discovering Game Mode Factories... Looking in: D:\Nexus Mod Manager\GameModes Checking: Antlr3.Runtime.dll Checking: BreakingWheel.dll Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFactory Checking: CSharpScript.dll Checking: DarkSouls.dll Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory Checking: DarkSouls2.dll Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory Checking: DragonAge.dll Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory Checking: DragonAge2.dll Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory Checking: DragonsDogma.dll Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory Checking: Enderal.dll Initializing: Nexus.Client.Games.Enderal.EnderalGameModeFactory Checking: Fallout3.CSharpScript.dll Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load D:\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: Fallout4.CSharpScript.dll Checking: Fallout4.dll Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory Checking: Fallout4.XmlScript.dll Cannot load D:\Nexus Mod Manager\GameModes\Fallout4.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: Fallout4VR.dll Initializing: Nexus.Client.Games.Fallout4VR.Fallout4VRGameModeFactory Checking: FalloutNV.CSharpScript.dll Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load D:\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: GamebryoBase.dll Checking: Grimrock.dll Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory Checking: ModScript.dll Cannot load D:\Nexus Mod Manager\GameModes\ModScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: MonsterHunterWorld.dll Initializing: Nexus.Client.Games.MonsterHunterWorld.MonsterHunterWorldGameModeFactory Checking: Morrowind.dll Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory Checking: NoMansSky.dll Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Skyrim.CSharpScript.dll Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load D:\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: SkyrimSE.CSharpScript.dll Checking: SkyrimSE.dll Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory Checking: SkyrimSE.XmlScript.dll Cannot load D:\Nexus Mod Manager\GameModes\SkyrimSE.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: SkyrimVR.dll Initializing: Nexus.Client.Games.SkyrimVR.SkyrimVRGameModeFactory Checking: Starbound.dll Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory Checking: StateOfDecay.dll Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory Checking: TESO.dll Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory Checking: WarThunder.dll Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory Checking: Witcher2.dll Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory Checking: Witcher3.dll Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory Checking: WorldOfTanks.dll Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory Checking: XCOM2.dll Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory Checking: XmlScript.dll Cannot load D:\Nexus Mod Manager\GameModes\XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: XRebirth.dll Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory Loading Game Mode Factories for Installed Games... Loading SkyrimSE: Supported Determining Game Mode: (Requested Mode: SkyrimSE) SkyrimSE Game Mode Factory Selected: Skyrim Special Edition (SkyrimSE) Creating Game Mode mutex (Attempt: 0) Getting listener on: ipc://Nexus Mod Manager-SkyrimSEIpcServer/SkyrimSEListener Messaging to add: nxm://skyrimspecialedition/mods/13381/files/48068?key=b3fcPjrAxfDThp50EwxzTw&expires=1587876843&user_id=63415316
Tracing an Unhandled Exception: Exception: Message: Object reference not set to an instance of an object. Full Trace: System.NullReferenceException: Object reference not set to an instance of an object.
Server stack trace: at Nexus.Client.ModManagement.AddModTask.BuildDescriptor(Uri path) at Nexus.Client.ModManagement.AddModTask.AddMod(Boolean queued) at Nexus.Client.ModManagement.ModManager.AddModQueue.AddMod(Uri p_uriPath, ConfirmOverwriteCallback p_cocConfirmOverwrite) at Nexus.Client.MessagerServer.AddMod(String p_strFilePath) at System.Runtime.Remoting.Messaging.StackBuilderSink._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Object[]& outArgs) at System.Runtime.Remoting.Messaging.StackBuilderSink.SyncProcessMessage(IMessage msg)
Exception rethrown at [0]: at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg) at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type) at Nexus.Client.IMessager.AddMod(String p_strFilePath) at Nexus.Client.Bootstrapper.RunMainForm(String[] args) at Nexus.Client.Program.Main(String[] p_strArgs)
Running Threads (0)
To reproduce the problem, I simply just try to install a Skyrim SE mod. I don't have any other games using NMM at this moment.
Beyond a few windows updates and NMM updates, nothing really stands out as different from the usual.