Closed IlanF closed 6 years ago
Just got this error as well
Getting this error every time the program tries to open, after having made a backup.
Tracelog follows: Trace file has been created: TraceLog20180209182713.txt Mod Manager Version: 0.63.14.0 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 Installed .NET Versions: CDF SP 0 v2.0.50727 SP 2 v3.0 SP 2 v3.5 SP 1 v4 SP 0 v4.0 SP 0 v4.5: 4.6 or later Tracing is forced: True
Discovering Game Mode Factories... Looking in: D:\Program Files\Nexus Mod Manager\GameModes Checking: BreakingWheel.dll Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFactory Checking: DarkSouls.dll Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory Checking: DarkSouls2.dll Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory Checking: DragonAge.dll Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory Checking: DragonAge2.dll Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory Checking: DragonsDogma.dll Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory Checking: Fallout3.CSharpScript.dll Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: Fallout4.CSharpScript.dll Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Fallout4.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: Fallout4.dll Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory Checking: Fallout4.XmlScript.dll Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Fallout4.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load D:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load D:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: GamebryoBase.dll Checking: Grimrock.dll Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory Checking: Morrowind.dll Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory Checking: NoMansSky.dll Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Skyrim.CSharpScript.dll Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load D:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: SkyrimSE.CSharpScript.dll Cannot load D:\Program Files\Nexus Mod Manager\GameModes\SkyrimSE.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.6310.19283, Culture=neutral, PublicKeyToken=null Checking: SkyrimSE.dll Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory Checking: SkyrimSE.XmlScript.dll Cannot load D:\Program Files\Nexus Mod Manager\GameModes\SkyrimSE.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.6310.19282, Culture=neutral, PublicKeyToken=null Checking: Starbound.dll Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory Checking: StateOfDecay.dll Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory Checking: TESO.dll Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory Checking: WarThunder.dll Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory Checking: Witcher2.dll Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory Checking: Witcher3.dll Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory Checking: WorldOfTanks.dll Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory Checking: XCOM2.dll Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory Checking: XRebirth.dll Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory Loading Game Mode Factories for Installed Games... Loading SkyrimSE: Supported Loading FalloutNV: Supported Loading Morrowind: Supported Loading Skyrim: Supported Loading Oblivion: Supported Loading Starbound: Supported Loading Fallout3: Supported Loading DragonAge: Supported Determining Game Mode: (From Selection Form) SkyrimSE Game Mode Factory Selected: Skyrim Special Edition (SkyrimSE) Creating Game Mode mutex (Attempt: 0)
Tracing an Unhandled Exception: Running Threads (1) 3 () Aborted Exception: Message: The given path's format is not supported. Full Trace: System.NotSupportedException: The given path's format is not supported. at System.Security.Permissions.FileIOPermission.EmulateFileIOPermissionChecks(String fullPath) at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost) at Nexus.Client.ApplicationInitializer.CreateEnvironmentPaths(IGameMode p_gmdGameMode, ViewMessage& p_vwmErrorMessage) at Nexus.Client.ApplicationInitializer.DoApplicationInitialize(IGameModeFactory p_gmfGameModeFactory, SynchronizationContext p_scxUIContext, ViewMessage& p_vwmErrorMessage) at Nexus.Client.ApplicationInitializer.DoWork(Object[] p_objArgs) at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs) at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj)
Same issue here... here is the trace log
I've been getting the same error with FNV, but not with Skyrim (regular edition), and I would like to propose a hypothesis: It appears that the archives are being created in CreateBackupTask.cs, in the DoWork method. On line 377, I believe the final archive is being made. If ModManager.GameMode.ModeId returns a colon (e.g. "Fallout: New Vegas"), or any other illegal character, it will crash because Windows will refuse to create the file. If I'm right, I believe the solution is obvious.
Edit: I was wrong about half of the root cause. Further analysis shows that it might be on line 348 of the previously mentioned file (GameMode.Name contains a colon). I'll set up a pull request and see if I can fix it across the board.
Trying to create a mod list backup (tools menu -> backup and restore -> create installation backup) and getting this error
TraceLog20170627185645.txt
Tried backing up to the same drive NMM is installed on, and to 2 other drives, also tried starting NMM as administrator and running the same backup, same results.