Nexus-Mods / Nexus-Mod-Manager

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Trace Log Problem #458

Closed YourMotherIsDisappointedInYou closed 3 years ago

YourMotherIsDisappointedInYou commented 6 years ago

Please give as much information as you can, replace/remove italicized text.

Describe the bug The Trace Log issue is very common, but my problem seemingly does not have an answer. The Trace Log message is : Could not load type 'Nexus.Client.Games.SupportedToolsLauncherBase' from assembly 'ModManager.Interface, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'.

Environment

Here is the Trace Log I get right now: Trace file has been created: TraceLog20180704024039.txt Mod Manager Version: 0.56.2.0 OS version: Microsoft Windows NT 6.2.9200.0 Installed .NET Versions: CDF SP 0 v2.0.50727 SP 2 v3.0 SP 2 v3.5 SP 1 v4 SP 0 v4.0 SP 0 v4.5: 4.6 or later Tracing is forced: False

Discovering Game Mode Factories... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: BreakingWheel.dll Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFactory Checking: DarkSouls.dll Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory Checking: DarkSouls.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DarkSouls.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: DarkSouls2.dll Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory Checking: DarkSouls2.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DarkSouls2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: DragonAge.dll Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory Checking: DragonAge.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DragonAge.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: DragonAge2.dll Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory Checking: DragonAge2.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\DragonAge2.ModScript.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: DragonsDogma.dll Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency AntlrUtil, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout4.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout4.CSharpScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Fallout4.dll

    Tracing an Unhandled Exception:
    Exception: 

Message: Could not load type 'Nexus.Client.Games.SupportedToolsLauncherBase' from assembly 'ModManager.Interface, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'. Full Trace: System.TypeLoadException: Could not load type 'Nexus.Client.Games.SupportedToolsLauncherBase' from assembly 'ModManager.Interface, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null'. at System.Reflection.RuntimeAssembly.GetExportedTypes(RuntimeAssembly assembly, ObjectHandleOnStack retTypes) at System.Reflection.RuntimeAssembly.GetExportedTypes() at Nexus.Client.Games.GameModeRegistry.DiscoverSupportedGameModes(EnvironmentInfo p_eifEnvironmentInfo) at Nexus.Client.Bootstrapper.RunMainForm(String[] p_strArgs) at Nexus.Client.Program.Main(String[] p_strArgs)

    Running Threads (0)

Here is the first Trace Log I got: Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory Checking: Witcher3.dll Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory Checking: WorldOfTanks.dll Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory Checking: XCOM2.dll Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory Checking: XRebirth.dll Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory Loading Game Mode Factories for Installed Games... Loading FalloutNV: Supported Determining Game Mode: (From Selection Form) FalloutNV Game Mode Factory Selected: Fallout: New Vegas (FalloutNV) Creating Game Mode mutex (Attempt: 0) Game Mode Built: Fallout: New Vegas (FalloutNV) Installation Path: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas Install Info Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info Mod Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods Mod Cache Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods\cache Mod Download Cache: c:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads Overwrite Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info\overwrites Virtual Install Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods NMM Link Path: Scanning for read-only files... Found C:\Users\wrigh\Documents\My games\FalloutNV\fallout.ini Made writable Initializing Mod Repository... Registering supported Script Types... Discovering Script Types... Discovering Generic Script Types... Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes Checking: Antlr3.Runtime.dll Checking: AntlrUtil.dll Checking: CSharpScript.dll Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType Checking: ModScript.dll Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType Checking: XmlScript.dll Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType Discovering Game Mode Specific Script Types... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: FalloutNV.CSharpScript.dll Initializing: Nexus.Client.Games.FalloutNV.Scripting.CSharpScript.FalloutNVCSharpScriptType Checking: FalloutNV.XmlScript.dll Initializing: Nexus.Client.Games.FalloutNV.Scripting.XmlScript.FalloutNVXmlScriptType Found 3 script types. Registering supported mod formats... Discovering Mod Formats... Looking in: C:\Program Files\Nexus Mod Manager\ModFormats Checking: FOMod.dll Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat Found 1 formats. Finding managed mods... Discovering Managed Mods... Looking in: c:\Games\Nexus Mod Manager\FalloutNV\Mods Found: c:\Games\Nexus Mod Manager\FalloutNV\Mods\The Commando - Rifle Animation Pack-38527-1-1b.rar Registered. Found 1 managed mods. Initializing Install Log... Checking if upgrade is required... Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info\InstallLog.xml Loaded from XML. Found Dummy Mod: ORIGINAL_VALUE...OK Found The Commando - Rifle Animation Pack-38527-1-1b.rar...OK Initializing Plugin Management Services... Initializing Plugin Registry... Discovering Managed Plugins... Discovering Plugins... Looking in: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm Registered. Found 10 managed plugins. Initializing Plugin Order Log... Loading Plugin Order... Getting Plugin Load Order from the load order manager... Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm (IsNull=False) Initializing Active Plugin Log... Initializing Plugin Manager... Initializing Activity Monitor... Initializing Mod Activation Monitor... Initializing Mod Manager... Upgrading replaced Mods... Uninstalling missing Mods... Loading mods that are queued to be added. Launch Commands: Plain Command: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\falloutNV.exe (IsNull=False) NVSE Command: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\nvse_loader.exe (IsNull=False) FNV4Gb Command: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\fnv4gb.exe (IsNull=False) Custom Command: (IsNull=True) Launch Commands: BOSS Command: (IsNull=True) LOOT Command: (IsNull=True) Loading Plugins into Plugin List: 10 Loading: FalloutNV.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm) (False) Loading: DeadMoney.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm) (False) Loading: HonestHearts.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm) (False) Loading: LonesomeRoad.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm) (False) Loading: OldWorldBlues.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm) (False) Loading: TribalPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm) (False) Loading: MercenaryPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm) (False) Loading: ClassicPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm) (False) Loading: CaravanPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm) (False) Loading: GunRunnersArsenal.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm) (False) Setting up listener on Nexus Mod Manager-FalloutNVIpcServer/FalloutNVListener at 2018-06-11 16:26:33 Running Application. Loading Game Mode Factories for Installed Games... Loading FalloutNV: Supported Determining Game Mode: (Requested Mode: FalloutNV) FalloutNV Game Mode Factory Selected: Fallout: New Vegas (FalloutNV) Creating Game Mode mutex (Attempt: 0) Game Mode Built: Fallout: New Vegas (FalloutNV) Installation Path: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas Install Info Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info Mod Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods Mod Cache Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods\cache Mod Download Cache: c:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads Overwrite Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info\overwrites Virtual Install Path: c:\Games\Nexus Mod Manager\FalloutNV\Mods NMM Link Path: Scanning for read-only files... Initializing Mod Repository... Registering supported Script Types... Discovering Script Types... Discovering Generic Script Types... Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes Checking: Antlr3.Runtime.dll Checking: AntlrUtil.dll Checking: CSharpScript.dll Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType Checking: ModScript.dll Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType Checking: XmlScript.dll Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType Discovering Game Mode Specific Script Types... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: FalloutNV.CSharpScript.dll Initializing: Nexus.Client.Games.FalloutNV.Scripting.CSharpScript.FalloutNVCSharpScriptType Checking: FalloutNV.XmlScript.dll Initializing: Nexus.Client.Games.FalloutNV.Scripting.XmlScript.FalloutNVXmlScriptType Found 3 script types. Registering supported mod formats... Discovering Mod Formats... Looking in: C:\Program Files\Nexus Mod Manager\ModFormats Checking: FOMod.dll Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat Found 1 formats. Finding managed mods... Discovering Managed Mods... Looking in: c:\Games\Nexus Mod Manager\FalloutNV\Mods Found: c:\Games\Nexus Mod Manager\FalloutNV\Mods\The Commando - Rifle Animation Pack-38527-1-1b.rar Registered. Found 1 managed mods. Initializing Install Log... Checking if upgrade is required... Path: c:\Games\Nexus Mod Manager\FalloutNV\Install Info\InstallLog.xml Loaded from XML. Found Dummy Mod: ORIGINAL_VALUE...OK Found The Commando - Rifle Animation Pack-38527-1-1b.rar...OK Initializing Plugin Management Services... Initializing Plugin Registry... Discovering Managed Plugins... Discovering Plugins... Looking in: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm Registered. Found: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm Registered. Found 10 managed plugins. Initializing Plugin Order Log... Loading Plugin Order... Getting Plugin Load Order from the load order manager... Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm (IsNull=False) Loading c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm (IsNull=False) Initializing Active Plugin Log... Initializing Plugin Manager... Initializing Activity Monitor... Initializing Mod Activation Monitor... Initializing Mod Manager... Upgrading replaced Mods... Uninstalling missing Mods... Loading mods that are queued to be added. Launch Commands: Plain Command: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\falloutNV.exe (IsNull=False) NVSE Command: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\nvse_loader.exe (IsNull=False) FNV4Gb Command: c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\fnv4gb.exe (IsNull=False) Custom Command: (IsNull=True) Launch Commands: BOSS Command: (IsNull=True) LOOT Command: (IsNull=True) Loading Plugins into Plugin List: 10 Loading: FalloutNV.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\FalloutNV.esm) (False) Loading: DeadMoney.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\DeadMoney.esm) (False) Loading: HonestHearts.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\HonestHearts.esm) (False) Loading: LonesomeRoad.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\LonesomeRoad.esm) (False) Loading: OldWorldBlues.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\OldWorldBlues.esm) (False) Loading: TribalPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\TribalPack.esm) (False) Loading: MercenaryPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\MercenaryPack.esm) (False) Loading: ClassicPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\ClassicPack.esm) (False) Loading: CaravanPack.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\CaravanPack.esm) (False) Loading: GunRunnersArsenal.esm (c:\program files (x86)\steam\steamapps\common\Fallout New Vegas\Data\GunRunnersArsenal.esm) (False) Setting up listener on Nexus Mod Manager-FalloutNVIpcServer/FalloutNVListener at 2018-06-11 16:28:02 Running Application. Adding Mod to running instance of client: nxm://falloutnv/mods/38527/files/87143 [nxm://falloutnv/mods/38527/files/87143] Adding Mod to AddModQueue [nxm://falloutnv/mods/38527/files/87143] Starting Add Mod Task. [nxm://falloutnv/mods/38527/files/87143] Starting Add Mod Task. Adding Mod to running instance of client: nxm://falloutnv/mods/38527/files/87143 [nxm://falloutnv/mods/38527/files/87143] Downloading Files. [nxm://falloutnv/mods/38527/files/87143] Launching downloading of http://filedelivery.nexusmods.com/130/The Professional - Pistol Animation Pack-38527-1-1.rar?fid=87143&ttl=1528781313&ri=8192&rs=8192&setec=140f2370fc903e9675811c7661c833ca. [http://filedelivery.nexusmods.com/130/The Professional - Pistol Animation Pack-38527-1-1.rar?fid=87143&ttl=1528781313&ri=8192&rs=8192&setec=140f2370fc903e9675811c7661c833ca] Retreiving metadata. [http://filedelivery.nexusmods.com/130/The Professional - Pistol Animation Pack-38527-1-1.rar?fid=87143&ttl=1528781313&ri=8192&rs=8192&setec=140f2370fc903e9675811c7661c833ca] Downloading. [c:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads\The Professional - Pistol Animation Pack-38527-1-1.rar] Adding mod from archive. Adding Mod to running instance of client: nxm://falloutnv/mods/49152/files/1000043818 [nxm://falloutnv/mods/49152/files/1000043818] Adding Mod to AddModQueue Adding Mod to running instance of client: nxm://falloutnv/mods/49152/files/1000043818 Adding Mod to running instance of client: nxm://falloutnv/mods/49152/files/1000043818 [nxm://falloutnv/mods/49152/files/1000043818] Starting Add Mod Task. [nxm://falloutnv/mods/49152/files/1000043818] Starting Add Mod Task. [nxm://falloutnv/mods/49152/files/1000043818] Downloading Files. [nxm://falloutnv/mods/49152/files/1000043818] Launching downloading of http://filedelivery.nexusmods.com/130/Version 1.87-49152-1-87.rar?fid=1000043818&ttl=1528781791&ri=8192&rs=8192&setec=3bff5ca414e02e744202a0693f4f1c86. [http://filedelivery.nexusmods.com/130/Version 1.87-49152-1-87.rar?fid=1000043818&ttl=1528781791&ri=8192&rs=8192&setec=3bff5ca414e02e744202a0693f4f1c86] Retreiving metadata. [http://filedelivery.nexusmods.com/130/Version 1.87-49152-1-87.rar?fid=1000043818&ttl=1528781791&ri=8192&rs=8192&setec=3bff5ca414e02e744202a0693f4f1c86] Downloading. [c:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads\Version 1.87-49152-1-87.rar] Adding mod from archive. Adding Mod to running instance of client: nxm://falloutnv/mods/49152/files/1000043818 [nxm://falloutnv/mods/49152/files/1000043818] Adding Mod to AddModQueue [nxm://falloutnv/mods/49152/files/1000043818] Starting Add Mod Task. [nxm://falloutnv/mods/49152/files/1000043818] Starting Add Mod Task. [nxm://falloutnv/mods/49152/files/1000043818] Downloading Files. [nxm://falloutnv/mods/49152/files/1000043818] Launching downloading of http://filedelivery.nexusmods.com/130/Version 1.87-49152-1-87.rar?fid=1000043818&ttl=1528781800&ri=8192&rs=8192&setec=c91e8674d1e0f6560c241b7d6b479851. [http://filedelivery.nexusmods.com/130/Version 1.87-49152-1-87.rar?fid=1000043818&ttl=1528781800&ri=8192&rs=8192&setec=c91e8674d1e0f6560c241b7d6b479851] Retreiving metadata. [http://filedelivery.nexusmods.com/130/Version 1.87-49152-1-87.rar?fid=1000043818&ttl=1528781800&ri=8192&rs=8192&setec=c91e8674d1e0f6560c241b7d6b479851] Downloading. [c:\Games\Nexus Mod Manager\FalloutNV\Mods\downloads\Version 1.87-49152-1-87.rar] Adding mod from archive.

Tracing an Unhandled Exception:

Tracing an Unhandled Exception:

Tracing an Unhandled Exception: Exception: Message: Object reference not set to an instance of an object. Full Trace: System.NullReferenceException: Object reference not set to an instance of an object. at Nexus.Transactions.Transaction.NotifyInDoubt() at Nexus.Transactions.Transaction.Rollback() at Nexus.Transactions.TransactionScope.Dispose() at Nexus.Client.PluginManagement.ApplyLoadOrderTask.DoWork(Object[] p_objArgs) at Nexus.Client.ThreadedBackgroundTask.RunThreadedWork(Object p_objArgs) at Nexus.Client.Util.Threading.TrackedThread.RunParameterizedThread(Object p_objParam) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj)

Exception: Message: Cannot access a disposed object. Object name: 'MainForm'. Full Trace: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'MainForm'. at System.Windows.Forms.Control.CreateHandle() at System.Windows.Forms.Form.CreateHandle() at System.Windows.Forms.Control.get_Handle() at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window) at System.Windows.Forms.Form.ShowDialog(IWin32Window owner) at Nexus.Client.MainForm.ViewModel_ApplyingImportedLoadOrder(Object sender, EventArgs1 e) at System.EventHandler1.Invoke(Object sender, TEventArgs e) at Nexus.Client.PluginManagement.UI.PluginManagerVM.RefreshPluginSorting(String[] p_strPluginList) at Nexus.Client.PluginManagement.UI.PluginManagerVM.LoadOrderManager_LoadOrderUpdate(Object sender, EventArgs e) at Nexus.Client.Games.Gamebryo.PluginManagement.LoadOrder.PluginOrderManager.FileWatcherOnChangedLoose(Object source, FileSystemEventArgs e) at System.IO.FileSystemWatcher.OnChanged(FileSystemEventArgs e) at System.IO.FileSystemWatcher.CompletionStatusChanged(UInt32 errorCode, UInt32 numBytes, NativeOverlapped overlappedPointer) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped pOVERLAP)

Exception: Message: Cannot access a disposed object. Object name: 'MainForm'. Full Trace: System.ObjectDisposedException: Cannot access a disposed object. Object name: 'MainForm'. at System.Windows.Forms.Control.CreateHandle() at System.Windows.Forms.Form.CreateHandle() at System.Windows.Forms.Control.get_Handle() at System.Windows.Forms.Control.GetSafeHandle(IWin32Window window) at System.Windows.Forms.Form.ShowDialog(IWin32Window owner) at Nexus.Client.MainForm.ViewModel_ApplyingImportedLoadOrder(Object sender, EventArgs1 e) at System.EventHandler1.Invoke(Object sender, TEventArgs e) at Nexus.Client.PluginManagement.UI.PluginManagerVM.RefreshPluginSorting(String[] p_strPluginList) at Nexus.Client.PluginManagement.UI.PluginManagerVM.LoadOrderManager_LoadOrderUpdate(Object sender, EventArgs e) at Nexus.Client.Games.Gamebryo.PluginManagement.LoadOrder.PluginOrderManager.FileWatcherOnChangedLoose(Object source, FileSystemEventArgs e) at System.IO.FileSystemWatcher.OnChanged(FileSystemEventArgs e) at System.IO.FileSystemWatcher.CompletionStatusChanged(UInt32 errorCode, UInt32 numBytes, NativeOverlapped overlappedPointer) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped pOVERLAP)

Running Threads (1) 27 () Aborted

squid-box commented 6 years ago

Since you're using the legacy version of NMM, you'll probably get no help here. You could try creating an issue on the NMM Legacy Github repo instead, but I doubt anyone works on that version.