Whenever I try to "check" the following mod in order to install it [https://www.nexusmods.com/fallout4/mods/27019?tab=files], I get the following issue in my trace log, and the NMM crashes: "System.IO.IOException: The cloud file provider is not running."
I think this is referring to windows one drive cloud drive, or at least a file access issue. I've tried adding permissions though and have had no luck. I've also tried adding NMM as an exception in my firewall. Any help would be much appreciated.
Trace file has been created: TraceLog20190901210221.txt
Mod Manager Version: 0.70.8.0
OS version: Microsoft Windows NT 6.2.9200.0
Installed .NET Versions:
CDF SP 0
v2.0.50727 SP 2
v3.0 SP 2
v3.5 SP 1
v4 SP 0
v4.0 SP 0
v4.5: 4.6 or later
Tracing is forced: False
Discovering Game Mode Factories...
Looking in: C:\Program Files\Nexus Mod Manager\GameModes
Checking: Antlr3.Runtime.dll
Checking: BreakingWheel.dll
Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFactory
Checking: CSharpScript.dll
Checking: DarkSouls.dll
Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory
Checking: DarkSouls2.dll
Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory
Checking: DragonAge.dll
Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory
Checking: DragonAge2.dll
Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory
Checking: DragonsDogma.dll
Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory
Checking: Enderal.dll
Initializing: Nexus.Client.Games.Enderal.EnderalGameModeFactory
Checking: Fallout3.CSharpScript.dll
Checking: Fallout3.dll
Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory
Checking: Fallout3.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f
Checking: Fallout4.CSharpScript.dll
Checking: Fallout4.dll
Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory
Checking: Fallout4.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout4.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f
Checking: Fallout4VR.dll
Initializing: Nexus.Client.Games.Fallout4VR.Fallout4VRGameModeFactory
Checking: FalloutNV.CSharpScript.dll
Checking: FalloutNV.dll
Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory
Checking: FalloutNV.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f
Checking: GamebryoBase.dll
Checking: Grimrock.dll
Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory
Checking: ModScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\ModScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f
Checking: Morrowind.dll
Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory
Checking: NoMansSky.dll
Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory
Checking: Oblivion.dll
Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory
Checking: Skyrim.CSharpScript.dll
Checking: Skyrim.dll
Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory
Checking: Skyrim.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f
Checking: SkyrimSE.CSharpScript.dll
Checking: SkyrimSE.dll
Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory
Checking: SkyrimSE.XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\SkyrimSE.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f
Checking: SkyrimVR.dll
Initializing: Nexus.Client.Games.SkyrimVR.SkyrimVRGameModeFactory
Checking: Starbound.dll
Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory
Checking: StateOfDecay.dll
Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory
Checking: TESO.dll
Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory
Checking: WarThunder.dll
Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory
Checking: Witcher2.dll
Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory
Checking: Witcher3.dll
Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory
Checking: WorldOfTanks.dll
Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory
Checking: XCOM2.dll
Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory
Checking: XmlScript.dll
Cannot load C:\Program Files\Nexus Mod Manager\GameModes\XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f
Checking: XRebirth.dll
Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory
Loading Game Mode Factories for Installed Games...
Loading Fallout4: Supported
Loading XCOM2: Supported
Determining Game Mode: (From Selection Form) Fallout4
Game Mode Factory Selected: Fallout 4 (Fallout4)
Creating Game Mode mutex (Attempt: 0)
Game Mode Built: Fallout 4 (Fallout4)
Installation Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4
Install Info Path: C:\Games\Nexus Mod Manager\Fallout4\Install Info
Mod Path: C:\Games\Nexus Mod Manager\Fallout4\Mods
Mod Cache Path: C:\Games\Nexus Mod Manager\Fallout4\Mods\cache
Mod Download Cache: C:\Games\Nexus Mod Manager\Fallout4\Mods\downloads
Overwrite Path: C:\Games\Nexus Mod Manager\Fallout4\Install Info\overwrites
Virtual Install Path: C:\Games\Nexus Mod Manager\Fallout4\Mods
NMM Link Path:
Scanning for read-only files...
Initializing Mod Repository...
Registering supported Script Types...
Discovering Script Types...
Discovering Generic Script Types...
Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes
Checking: Antlr3.Runtime.dll
Checking: CSharpScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType
Checking: ModScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType
Checking: XmlScript.dll
Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType
Discovering Game Mode Specific Script Types...
Looking in: C:\Program Files\Nexus Mod Manager\GameModes
Checking: Fallout4.CSharpScript.dll
Initializing: Nexus.Client.Games.Fallout4.Scripting.CSharpScript.Fallout4CSharpScriptType
Checking: Fallout4.XmlScript.dll
Initializing: Nexus.Client.Games.Fallout4.Scripting.XmlScript.Fallout4XmlScriptType
Found 3 script types.
Registering supported mod formats...
Discovering Mod Formats...
Looking in: C:\Program Files\Nexus Mod Manager\ModFormats
Checking: FOMod.dll
Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat
Found 1 formats.
Finding managed mods...
Discovering Managed Mods...
Looking in: C:\Games\Nexus Mod Manager\Fallout4\Mods
Found: C:\Games\Nexus Mod Manager\Fallout4\Mods\RAW INPUT - NMM Installer-27019-2-4.zip
Registered.
Found 1 managed mods.
Initializing Install Log...
Checking if upgrade is required...
Path: C:\Games\Nexus Mod Manager\Fallout4\Install Info\InstallLog.xml
Loaded from XML.
Found Dummy Mod: ORIGINAL_VALUE...OK
Initializing Plugin Management Services...
Initializing Plugin Registry...
Discovering Managed Plugins...
Discovering Plugins...
Looking in: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Fallout4.esm
Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Fallout4.esm
Registered.
Found 1 managed plugins.
Initializing Plugin Order Log...
Loading Plugin Order...
Getting Plugin Load Order from the load order manager...
Loading C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Fallout4.esm (IsNull=False)
Initializing Active Plugin Log...
Initializing Plugin Manager...
Initializing Activity Monitor...
Initializing Mod Activation Monitor...
Initializing Mod Manager...
Upgrading replaced Mods...
Uninstalling missing Mods...
Loading mods that are queued to be added.
Launch Commands:
Plain Command: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Fallout4.exe (IsNull=False)
SKSE Command: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\f4se_loader.exe (IsNull=False)
Custom Command: (IsNull=True)
Launch Commands:
LOOT Command: (IsNull=True)
FO4Edit Command: (IsNull=False)
BodySlide Command: (IsNull=False)
Loading Plugins into Plugin List: 1
Loading: Fallout4.esm (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Fallout4.esm) (False)
Setting up listener on Nexus Mod Manager-Fallout4IpcServer/Fallout4Listener at 2019-09-01 21:02:25
Running Application.
Tracing an Unhandled Exception:
Exception:
Message:
The cloud file provider is not running.
Full Trace:
System.IO.IOException: The cloud file provider is not running.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count)
at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count)
at System.IO.StreamReader.ReadBuffer()
at System.IO.StreamReader.ReadLine()
at Nexus.Client.Games.Fallout4.Tools.GamebryoIniReader.set_IniFile(String value) in D:\Git-Nexus Mod Manager\Nexus-Mod-Manager\Game Modes\Fallout4\Tools\GamebryoIniReader.cs:line 69
at Nexus.Client.Games.Fallout4.Fallout4GameMode.RequiresExternalConfig(String& p_strMessage) in D:\Git-Nexus Mod Manager\Nexus-Mod-Manager\Game Modes\Fallout4\Fallout4GameMode.cs:line 290
at Nexus.Client.ModManagement.UI.ModManagerVM.ActivateMods(List1 p_lstMod) at Nexus.Client.Commands.Generic.Command1.Execute(T p_tArgument)
at Nexus.Client.Commands.Generic.CommandBinding`1.Execute()
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Whenever I try to "check" the following mod in order to install it [https://www.nexusmods.com/fallout4/mods/27019?tab=files], I get the following issue in my trace log, and the NMM crashes: "System.IO.IOException: The cloud file provider is not running." I think this is referring to windows one drive cloud drive, or at least a file access issue. I've tried adding permissions though and have had no luck. I've also tried adding NMM as an exception in my firewall. Any help would be much appreciated.
Environment
Tracelog://
Trace file has been created: TraceLog20190901210221.txt Mod Manager Version: 0.70.8.0 OS version: Microsoft Windows NT 6.2.9200.0 Installed .NET Versions: CDF SP 0 v2.0.50727 SP 2 v3.0 SP 2 v3.5 SP 1 v4 SP 0 v4.0 SP 0 v4.5: 4.6 or later Tracing is forced: False
Discovering Game Mode Factories... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Antlr3.Runtime.dll Checking: BreakingWheel.dll Initializing: Nexus.Client.Games.BreakingWheel.BreakingWheelGameModeFactory Checking: CSharpScript.dll Checking: DarkSouls.dll Initializing: Nexus.Client.Games.DarkSouls.DarkSoulsGameModeFactory Checking: DarkSouls2.dll Initializing: Nexus.Client.Games.DarkSouls2.DarkSouls2GameModeFactory Checking: DragonAge.dll Initializing: Nexus.Client.Games.DragonAge.DragonAgeGameModeFactory Checking: DragonAge2.dll Initializing: Nexus.Client.Games.DragonAge2.DragonAge2GameModeFactory Checking: DragonsDogma.dll Initializing: Nexus.Client.Games.DragonsDogma.DragonsDogmaGameModeFactory Checking: Enderal.dll Initializing: Nexus.Client.Games.Enderal.EnderalGameModeFactory Checking: Fallout3.CSharpScript.dll Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: Fallout4.CSharpScript.dll Checking: Fallout4.dll Initializing: Nexus.Client.Games.Fallout4.Fallout4GameModeFactory Checking: Fallout4.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout4.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: Fallout4VR.dll Initializing: Nexus.Client.Games.Fallout4VR.Fallout4VRGameModeFactory Checking: FalloutNV.CSharpScript.dll Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: GamebryoBase.dll Checking: Grimrock.dll Initializing: Nexus.Client.Games.Grimrock.GrimrockGameModeFactory Checking: ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\ModScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: Morrowind.dll Initializing: Nexus.Client.Games.Morrowind.MorrowindGameModeFactory Checking: NoMansSky.dll Initializing: Nexus.Client.Games.NoMansSky.NoMansSkyGameModeFactory Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Skyrim.CSharpScript.dll Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: SkyrimSE.CSharpScript.dll Checking: SkyrimSE.dll Initializing: Nexus.Client.Games.SkyrimSE.SkyrimSEGameModeFactory Checking: SkyrimSE.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\SkyrimSE.XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: SkyrimVR.dll Initializing: Nexus.Client.Games.SkyrimVR.SkyrimVRGameModeFactory Checking: Starbound.dll Initializing: Nexus.Client.Games.Starbound.StarboundGameModeFactory Checking: StateOfDecay.dll Initializing: Nexus.Client.Games.StateOfDecay.StateOfDecayGameModeFactory Checking: TESO.dll Initializing: Nexus.Client.Games.TESO.TESOGameModeFactory Checking: WarThunder.dll Initializing: Nexus.Client.Games.WarThunder.WarThunderGameModeFactory Checking: Witcher2.dll Initializing: Nexus.Client.Games.Witcher2.Witcher2GameModeFactory Checking: Witcher3.dll Initializing: Nexus.Client.Games.Witcher3.Witcher3GameModeFactory Checking: WorldOfTanks.dll Initializing: Nexus.Client.Games.WorldOfTanks.WoTGameModeFactory Checking: XCOM2.dll Initializing: Nexus.Client.Games.XCOM2.XCOM2GameModeFactory Checking: XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\XmlScript.dll: cannot find dependency Antlr3.Runtime, Version=3.4.1.9004, Culture=neutral, PublicKeyToken=eb42632606e9261f Checking: XRebirth.dll Initializing: Nexus.Client.Games.XRebirth.XRebirthGameModeFactory Loading Game Mode Factories for Installed Games... Loading Fallout4: Supported Loading XCOM2: Supported Determining Game Mode: (From Selection Form) Fallout4 Game Mode Factory Selected: Fallout 4 (Fallout4) Creating Game Mode mutex (Attempt: 0) Game Mode Built: Fallout 4 (Fallout4) Installation Path: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4 Install Info Path: C:\Games\Nexus Mod Manager\Fallout4\Install Info Mod Path: C:\Games\Nexus Mod Manager\Fallout4\Mods Mod Cache Path: C:\Games\Nexus Mod Manager\Fallout4\Mods\cache Mod Download Cache: C:\Games\Nexus Mod Manager\Fallout4\Mods\downloads Overwrite Path: C:\Games\Nexus Mod Manager\Fallout4\Install Info\overwrites Virtual Install Path: C:\Games\Nexus Mod Manager\Fallout4\Mods NMM Link Path: Scanning for read-only files... Initializing Mod Repository... Registering supported Script Types... Discovering Script Types... Discovering Generic Script Types... Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes Checking: Antlr3.Runtime.dll Checking: CSharpScript.dll Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript.CSharpScriptType Checking: ModScript.dll Initializing: Nexus.Client.ModManagement.Scripting.ModScript.ModScriptType Checking: XmlScript.dll Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.XmlScriptType Discovering Game Mode Specific Script Types... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Fallout4.CSharpScript.dll Initializing: Nexus.Client.Games.Fallout4.Scripting.CSharpScript.Fallout4CSharpScriptType Checking: Fallout4.XmlScript.dll Initializing: Nexus.Client.Games.Fallout4.Scripting.XmlScript.Fallout4XmlScriptType Found 3 script types. Registering supported mod formats... Discovering Mod Formats... Looking in: C:\Program Files\Nexus Mod Manager\ModFormats Checking: FOMod.dll Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat Found 1 formats. Finding managed mods... Discovering Managed Mods... Looking in: C:\Games\Nexus Mod Manager\Fallout4\Mods Found: C:\Games\Nexus Mod Manager\Fallout4\Mods\RAW INPUT - NMM Installer-27019-2-4.zip Registered. Found 1 managed mods. Initializing Install Log... Checking if upgrade is required... Path: C:\Games\Nexus Mod Manager\Fallout4\Install Info\InstallLog.xml Loaded from XML. Found Dummy Mod: ORIGINAL_VALUE...OK Initializing Plugin Management Services... Initializing Plugin Registry... Discovering Managed Plugins... Discovering Plugins... Looking in: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Fallout4.esm Found: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Fallout4.esm Registered. Found 1 managed plugins. Initializing Plugin Order Log... Loading Plugin Order... Getting Plugin Load Order from the load order manager... Loading C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Fallout4.esm (IsNull=False) Initializing Active Plugin Log... Initializing Plugin Manager... Initializing Activity Monitor... Initializing Mod Activation Monitor... Initializing Mod Manager... Upgrading replaced Mods... Uninstalling missing Mods... Loading mods that are queued to be added. Launch Commands: Plain Command: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Fallout4.exe (IsNull=False) SKSE Command: C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\f4se_loader.exe (IsNull=False) Custom Command: (IsNull=True) Launch Commands: LOOT Command: (IsNull=True) FO4Edit Command: (IsNull=False) BodySlide Command: (IsNull=False) Loading Plugins into Plugin List: 1 Loading: Fallout4.esm (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Fallout4.esm) (False) Setting up listener on Nexus Mod Manager-Fallout4IpcServer/Fallout4Listener at 2019-09-01 21:02:25 Running Application.
Tracing an Unhandled Exception: Exception: Message: The cloud file provider is not running.
Full Trace: System.IO.IOException: The cloud file provider is not running.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) at System.IO.StreamReader.ReadBuffer() at System.IO.StreamReader.ReadLine() at Nexus.Client.Games.Fallout4.Tools.GamebryoIniReader.set_IniFile(String value) in D:\Git-Nexus Mod Manager\Nexus-Mod-Manager\Game Modes\Fallout4\Tools\GamebryoIniReader.cs:line 69 at Nexus.Client.Games.Fallout4.Fallout4GameMode.RequiresExternalConfig(String& p_strMessage) in D:\Git-Nexus Mod Manager\Nexus-Mod-Manager\Game Modes\Fallout4\Fallout4GameMode.cs:line 290 at Nexus.Client.ModManagement.UI.ModManagerVM.ActivateMods(List
1 p_lstMod) at Nexus.Client.Commands.Generic.Command
1.Execute(T p_tArgument) at Nexus.Client.Commands.Generic.CommandBinding`1.Execute() at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e) at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e) at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e) at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolStrip.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)Running Threads (0)
//