Closed BucketListMod closed 4 months ago
Are you sure there aren't any logs?
In the current release, the View Logs
file under the help
icon may be greyed out, but the App should still produce logs.
[Added in next build]
Check the .local/state/NexusMods.App/Logs
folder under your home/user directory. You may need to unhide hidden files in your file manager.
I had trouble finding the .local folder but I have now been able to do so, thank you! nexusmods.app.main.current.log nexusmods.app.slim.current.log
00:05:48.425 [ERROR] (NexusMods.App.Program) Encountered an exception published to an object with an unobserved ThrownExceptions property|NexusMods.Abstractions.Games.Loadouts.NeedsIngestException: Loadout needs to be ingested before it can be applied
at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.HandleNeedIngest(HashedEntryWithName entry) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 379
at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.FileTreeToDiskImpl(FileTree fileTree, Model loadout, FlattenedLoadout flattenedLoadout, DiskStateTree prevState, GameInstallation installation, Boolean fixFileMode, Boolean skipIngest) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 167
at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.FileTreeToDiskImpl(FileTree fileTree, Model loadout, FlattenedLoadout flattenedLoadout, DiskStateTree prevState, GameInstallation installation, Boolean fixFileMode, Boolean skipIngest) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 147
at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.FileTreeToDisk(FileTree fileTree, Model loadout, FlattenedLoadout flattenedLoadout, DiskStateTree prevState, GameInstallation installation, Boolean skipIngest) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 130
at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.Apply(Model loadout, Boolean forceSkipIngest) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 564
at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.ApplyVanillaStateLoadout(GameInstallation installation) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 1231
at NexusMods.Abstractions.Loadouts.Synchronizers.ALoadoutSynchronizer.UnManage(GameInstallation installation) in /_/src/Abstractions/NexusMods.Abstractions.Loadouts.Synchronizers/ALoadoutSynchronizer.cs:line 1022
at NexusMods.App.UI.Pages.MyGames.MyGamesViewModel.RemoveAllLoadouts(GameInstallation install) in /_/src/NexusMods.App.UI/Pages/MyGames/MyGamesViewModel.cs:line 127
at NexusMods.App.UI.Pages.MyGames.MyGamesViewModel.<>c__DisplayClass7_1.<<-ctor>b__11>d.MoveNext() in /_/src/NexusMods.App.UI/Pages/MyGames/MyGamesViewModel.cs:line 77
--- End of stack trace from previous location ---
at NexusMods.App.UI.Pages.MyGames.MyGamesViewModel.<>c__DisplayClass7_1.<<-ctor>b__8>d.MoveNext() in /_/src/NexusMods.App.UI/Pages/MyGames/MyGamesViewModel.cs:line 77
Error is here.
I think this is loosely related to:
The whole system is currently being reworked by @halgari , so chances are it'll be fixed after an update or two from now.
In any case. Go to the loadout (game), and hit Ingest
if the button is available.
Do the action and hopefully removing the game after that point should work fine.
I did not see an Ingest button, but when I attempted to hit "Apply" after deleting/removing all the mods it did not work. Then somehow added two separate instances of Stardew Valley... Ended up purging the whole thing and restarting from scratch but now when I attempt to open NXM links it launches Stardew Valley instead, even though I've followed everything on the wiki to a T for resetting/choosing how to open NXM links
So long story short I think I fucked everything up 😅 Here's the log of me trying to sign in/open NXM links and the game running instead, in case it's helpful. nexusmods.app.main.current.log But I think I'm just too much of a newbie at Linux and may be a detriment to testing this rather than a benefit
I attempt to open NXM links it launches Stardew Valley instead
I'm not even sure how that could potentially happen. Based on what's present in the log.
(Also note that multiple loadouts are experimental, there's a reason they're listed as 'unsupported' in the settings).
I believe a change in the link handler logic will be present in the next update, which is a breaking change [reinstall needed] either way. That'll be available within the next week, so it's probably better to wait till then.
Bug Report
Summary
When attempting to remove Stardew Valley as a game from the mod manager for purposes of cleaning downloads/returning to manual installation, "Removing Game" loading circle spins indefinitely
Steps to reproduce
Attempt to remove Stardew Valley as a game from SteamDeck using AppImage
What is the expected behaviour?
The game would get removed and be able to be re-added
Other information
AppImage does not appear to have a log