Open dazchipsugar opened 1 year ago
Just to correct my advice post it was SoulCalibur VI's plugin that I have "borrowed" for Street Fighter V.
However as I lack coding skill (beside copying and pasting)I would be very grateful if someone else could cast an eye and advise me on how to add the above feature re showing directory names) I'm happy to upload the plugin myself (assuming copying plugins others have written isa ok).
I'd like to suggest that mod support be included for Street Fighter V. It supports the .pak format within the ~mods folder.
I have created a basic plugin using the basic plugin tutorials, however many mods contain variants in the archives and I do not have any coding skill to understand how to implement choosing a particular pak from an archive. I have gotten around this by cutting and pasting the Soul Calibur V plugin but changing:
1 the nexusmods entry to "streetfighterv" 2 the game folder to "Street Fighter V" 3 the exe name to StreetFighterV.exe 4 the steam app id to 310950
This works for all pak mods and the resulting mod can allow for choosing variants, but has one issue. As it is the plugin only gives the filenames of the pak files and not their directories. However for SFV modding a lot of information is in the folder structure e.g for the below Chun-li mod to turn her to the TMNT April O'Neil character:
PAK\April's Hair Color\Loose Hairs\April.pak PAK\April's Hair Color\Pony Hairs\April.pak PAK\Chunli's Hair Color\Loose Hairs\April.pak PAK\Chunli's Hair Color\Pony Hairs\April.pak
Also each pak overwrites one of the characters default costumes and the "slot" it overwrites is often inclueded on the directory structure of the archive. As such if this plug can be altered to add that the path within the archive be shown when choosing a pak/paks to install this would not be essential but would be very beneficial.
Please consider adding support. I would be willing to test any plugin and report issues.