Closed Senjay-id closed 1 week ago
Hi there @Senjay-id - just started reviewing your extension; there are a few issues that need to be rectified in order for the extension to get approved:
The extension cannot activate properly for new users who do not have the mods path in the user documents folder.
function findGame() {
return util.GameStoreHelper.findByAppId([STEAMAPP_ID, GOGAPP_ID])
.then(game => game.gamePath); // <----- this will resolve to the location of the .sh file (wherever GoG/Steam stores it) and will be used as the discovery.path.
}
// please note that the discovery path that Vortex stores in its state, is the location of the extension's required files.
function prepareForModding(discovery) {
//// discovery.path will point to the location of tModLoader and not the mods path in the user's documents folder!
return fs.ensureDirWritableAsync(path.join(discovery.path, 'Mods')); // <---- This will never create the correct mods folder
}
Our userbase consists of mostly Windows users, yet the executable is set to a .sh
file - please enhance the extension to run the correct script depending on the user's OS (if I'm not mistaken tModLoader comes with both .bat
and .sh
files)
@IDCs Uploaded a new version.
Fixed the first issue by swapping the first return argument function with modPath
Fixed the second issue by using the .bat file present in the root tmod folder, I don't have other OS to check before implementing a function to check the user's os so i'll leave them as a bat for now
Removed the GOG discovery because i just realized that's the id for Terraria, not TModLoader and TML doesn't have a gog version, only Steam.
Thank you for your contribution
Nexus Username
yajneS
Extension URL
https://www.nexusmods.com/site/mods/857
Game URL
https://www.nexusmods.com/terraria
Existing Extension URL
No response
New features
1.0.1 brings new gameart that follows vortex extension guidelines and installer pattern for the most popular mods including tmod mods and save mods
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