Closed VortexFeedback closed 4 years ago
mod types don't control the installation process, actually the mod type is only determined (if it's automatically detected at all) after installation. What you suggest could only be done in the installer and we can't risk breaking potentially thousands of weirdly packaged regular mods just to cater for the script extenders. When you install the script extenders you already know that they haven't been packaged for install with a mod manager so you should expect them to be unpacked incorrectly. However users of regular mods that have installed correctly so far don't expect that to suddenly change so we always have to err on the side of caution in regards to backwards compatibility.
Vortex Version: 1.1.0 Memory: 23.95 GB System: win32 x64 (10.0.18362) When Vortex installs a mod, it rearranges files/folders based on what it finds in them.
I suggest reverting this rearrangement, via suggestion prompt perhaps, if the mod is changed to dinput/enb to overcome having to reorganize (especially) prior to activating the mod.
Prime example is SKSE/NVSE/F4SE, etc. Right now, manual rearrangement or deleting the staging folder contents and pasting in the archive contents as-is is necessary prior to mod activation.
Reported by: Havredave