Closed NiLuJe closed 4 years ago
Includes one genuine bugfix to fbink_open
failing to check for open
failures properly.
Requisite screenshots after running for... a while xD (~5min).
(With the loops inverted, which was mainly to see how it interacted with the HW).
(With the loops in the expected order)
That was the stupid experiment of the evening ;D.
It's, err, not particularly usable (~3FPS), but, technically it "works" :D.
Original reference: http://fabiensanglard.net/doom_fire_psx/index.html