Add an option to create a PhysicsNode with a CompoundCollisionShape by diving
into the structure
and creating CollisionShapes for each child via
CollisionShape.ShapeTypes.COMPOUND / node
constructor.
Original issue reported on code.google.com by normen667 on 19 Jan 2010 at 8:09
Original issue reported on code.google.com by
normen667
on 19 Jan 2010 at 8:09