Nibre / MotherVR

This Mod brings current generation VR support to the game Alien: Isolation
https://twitter.com/nibre_
936 stars 56 forks source link

Are you still alive #249

Open scott-adamson1975 opened 5 months ago

scott-adamson1975 commented 5 months ago

don't mean to sound morbid but if your still alive please release the source as this mod is deader than plaid....

also release the source so far of your MCC mod, selfishness doesn't help anyone, its been over 3 years since the "wow, halo vr" mod.

if you've given up and you don't give a cr*p, at least tell us....

if you have been bought off "nintendo style", also tell us so we can move on with our expectations and stop believing in false prophets..

thanks f*ck team beef are not so self centred and egotistical

by the way if your mortal coil has shuffled, ignore all i say, my condolences to your family and loved ones

I may be a pr1ck, but i do have a heart

sambam60 commented 4 months ago

Yep can't seem to contact them

AznBanx commented 3 months ago

This was the first result when I googled, "Nibre MotherVR" you blithering trog.

https://www.neogaf.com/threads/343-industries-has-hired-the-modder-author-of-halo-vr.1612137/

He legally can't release his source. Years ago we'd hoped this meant that they would allow him to lead a team to flesh the mod out into something proper but alas, radio silence. They probably have him under an NDA where he cannot just pop into this thread and spill company projects on a public forum. If you're holding your breath waiting for a mod that hasn't received updates in over 3 years, then you're an idiot and you have nobody to blame but yourself.

Fuck the heart, you just sound like an entitled prick.

MulleredOG commented 3 months ago

Although he can't legally release his source for this specific mod, we mustn't forget that the VR mode is baked natively into the game code. Nibre's mod just allows the built in VR mode to work on modern headsets. So in theory it should be possible for someone else to build something similar and improve on what we have here, as amazing as the mod is. Its still a bit rough around the edges and could do with some polish to bring the experience up to a modern standard. I just hope someone with the will and experience comes along and gives it a shot

Timtendo12 commented 3 months ago

Although he can't legally release his source for this specific mod, we mustn't forget that the VR mode is baked natively into the game code. Nibre's mod just allows the built in VR mode to work on modern headsets. So in theory it should be possible for someone else to build something similar and improve on what we have here, as amazing as the mod is. Its still a bit rough around the edges and could do with some polish to bring the experience up to a modern standard. I just hope someone with the will and experience comes along and gives it a shot

I could look into it. However I have no past experience modding this game specifically. Gonna have to look for some community documentation.

MulleredOG commented 3 months ago

I could look into it. However I have no past experience modding this game specifically. Gonna have to look for some community documentation.

so the original VR mode was coded into the game as a tech demo for Oculus development kits that used extended display mode (the headset was seen as an extended display). When Oculus released the consumer model they switched to direct display and the VR mode stopped working until Nibre released this mod which allowed the VR mode to work on direct display headsets. Here is a thread from 2014 on the Oculus forums where it was discussed how to unlock the native VR mode on development kit headsets:

https://communityforums.atmeta.com/t5/Get-Help/Alien-Isolation-seems-to-call-the-oculus-SDK/td-p/251675

Some more info here:

https://www.roadtovr.com/alien-isolation-hidden-oculus-rift-mode-hack-how-to/

I believe Nibre uses dxgi.dll to somehow hook into the game and inject code that allows the VR mode to run on direct display headsets, he has also been able to inject improvements using this method so that the VR mode worked somewhat smoother than it did out of the box.

Main things that are still broken are head movement isn't accurately translated, it's clos,e but still a bit off with a weird rotation effect when you turn your head. Especially noticeable when crouching and turning next to walls. Also anti aliasing is completely broken which leads to the experience not looking great on modern high res headsets. And there are some strange rendering and lighting bugs, where the lighting effects render differently in each eye, seems to affect shiny floors, where it will appear bright in one eye and dark in the other.

My feeling is that someone needs to inject a completely new VR mode built from the ground up, much like we are seeing with things like UEVR and the flat to VR modding community.

I don't know much about modding Alien Isolation, but there is a tool kit on her called OpenCage which can be used to mod the game, I dont know how helpful that will be for VR modding:

https://opencage.co.uk/

Timtendo12 commented 3 months ago

I believe he accomplished this by creating a dxgi.dll file that injects his OVR code into DirectX and AI.exe, programmatically enabling Rift Mode. Using OVR, he likely modified some configurations/settings to improve the VR experience. Im looking into OPENCAGE right now. However I haven't found anything on wether you can mix and match OpenCage modification with your own coded modification. Gonna look into it this weekend.

MulleredOG commented 3 months ago

I believe he accomplished this by creating a dxgi.dll file that injects his OVR code into DirectX and AI.exe, programmatically enabling Rift Mode. Using OVR, he likely modified some configurations/settings to improve the VR experience. Im looking into OPENCAGE right now. However I haven't found anything on wether you can mix and match OpenCage modification with your own coded modification. Gonna look into it this weekend.

I'll be interested to hear how you get on, thanks for having a look!