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NicMagnier
/
PlaydateLDtkImporter
Load tilemaps created with LDtk in your playdate games
MIT License
101
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15
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tiles reporting incorrect X & Y values
#29
leftovernick
closed
2 months ago
1
Can load level in emulator
#28
karolisZuk
opened
4 months ago
1
Only one layer will load? [Help]
#27
arch-linux
opened
5 months ago
0
attempt to index a nil value (field 'velocity')
#26
arch-linux
opened
5 months ago
0
Only loads Level_0
#25
hteumeuleu
closed
6 months ago
3
add support for up and down neighbours
#24
jojomo96
closed
6 months ago
1
Support for level neighbours in up and down direction.
#23
jojomo96
closed
6 months ago
0
Fix level custom data only keeping the last key
#22
paulstraw
closed
11 months ago
1
Add the MIT license to LDtk.lua
#21
nickzman
closed
11 months ago
0
Attempted to index a nul value (local "data")
#20
beatmakerofficial
closed
11 months ago
4
Add a missing slash to fix the world's level paths in the exported lua file
#19
zukas3
closed
11 months ago
0
Fix level.custom_data loading
#18
GammaGames
closed
11 months ago
0
add get_level_name
#17
GammaGames
closed
11 months ago
0
Importer doesn't work on macOS
#16
drd-dev
closed
11 months ago
2
LDtk.load crashes when using LDtk's internal icons
#15
rubybrowncoat
closed
1 year ago
0
Return empty table if no entities found
#14
GammaGames
closed
1 year ago
0
Added entity tile data
#13
dganzella
closed
1 year ago
1
adding support for level custom fields
#12
aloebach
closed
1 year ago
1
Add iid field
#11
GammaGames
closed
1 year ago
1
Fix typo in examples
#10
GammaGames
closed
1 year ago
0
License?
#9
nickzman
closed
11 months ago
3
Tileset_uid exported improperly as string instead of number, causing get_tileIDs/get_empty_tileIDs to fail when using precomputed levels
#8
SquidGodDev
closed
1 year ago
0
Fix broken neighbour code from LDtk version 1.2 removing level Uid
#7
SquidGodDev
closed
1 year ago
0
Added support for toybox v1.1.0
#6
DidierMalenfant
closed
1 year ago
0
Added suport for toybox.py
#5
DidierMalenfant
closed
2 years ago
0
Question about adding the tilemap layer sprites manually
#4
agmcleod
closed
2 years ago
4
Collisions out of place when first tile is solid
#3
unbelievableflavour
closed
2 years ago
7
Load all layers
#2
unbelievableflavour
closed
2 years ago
2
Function name in comment
#1
unbelievableflavour
closed
2 years ago
0