Closed Echocolat closed 1 year ago
Assembly patches go in a folder called patches
at the root of your mod, when you're making it. i.e. before you make the bnp. This is so that BCML has a folder that it can copy directly to the output, in the case of the user using the Disable links for master mod
setting.
The rest of this post explains why this issue is odd, but isn't important to fixing it.
The only way that bcml will create the patches
folder is if it's included in a mod to begin with. I don't know how one of your patches files got into a patches folder without you telling it to be, because that involves changing the folder structure of your mod, which BCML doesn't know how to do. All it knows is, if Disable links for master mod
is checked and a patches
folder exists, copy the patches folder. If Disable links for master mod
is not checked, then symlink the target to the merged
folder, which will have whatever files and folders your mods have (which includes a patches
folder if your mods have one, and otherwise doesn't). You'll notice neither of those behaviors involves moving a file into a subfolder.
Hi, the mod I'm currently working on has two assembly patches inside of it. Upon installing the mod from my working folder, everything works fine, the two patches stay within the root and launching the game works correctly. Everything also works correctly in game. However, if I create a bnp of this mod, and try to install it with BCML, it will instead output a weird patches folder containing only one of the patches, and the other patch stays in the root.
Also, it seems like some of my events break only when I install a bnp version of my mod. The events work fine when installing from working folder. Maybe an issue from EventInfo ? I don't think it could come from the eventpacks themselves. Thanks in advance !