Open foxwhite25 opened 1 year ago
Which python and bcml versions are you using? Looks like the react server url isn’t getting defined, which is strange since it’s hardcoded.
gtk only works for linux. On windows you would want to force edgechromium
if you didn’t want to use cef (though that comes with its own problems, as sometimes pywebview can’t find it even when it’s installed)
Which python and bcml versions are you using? Looks like the react server url isn’t getting defined, which is strange since it’s hardcoded.
gtk only works for linux. On windows you would want to force
edgechromium
if you didn’t want to use cef (though that comes with its own problems, as sometimes pywebview can’t find it even when it’s installed)
I am using python 3.8.10, edgechromium also does not show the webpage, it just says empty response after a while, seems like the front-end is not working properly.
I also tried to set it up in a linux vm and it works fine, I just don't want to move the entire emulator in a vm.
Here is the log when I switch to edgechromium
[pywebview] Using WinForms / Chromium
Bottle v0.12.25 server starting up (using ThreadedAdapter())...
Listening on http://127.0.0.1:32196/
Hit Ctrl-C to quit.
Can’t reproduce it here. Every python version from 3.7 to 3.9 works with cef for me, and 3.7 to 3.11 works with edgechromium. Whatever it is, is on your end.
Did you have .NET Framework 4.6.2 installed when testing edgechromium? pywebview requires it to interface with the edgechromium engine.
Normally, the white screen occurs because of a null reference when trying to call an engine it can’t access. I’ve never seen it succeed in firing up the server, only to lose access to hardcoded information.
Can’t reproduce it here. Every python version from 3.7 to 3.9 works with cef for me, and 3.7 to 3.11 works with edgechromium. Whatever it is, is on your end.
Did you have .NET Framework 4.6.2 installed when testing edgechromium? pywebview requires it to interface with the edgechromium engine.
Yes I have .net Framework installed, I even made a few BepInEx mod with it, but I will try to reinstall it and see if it works.
Edit: nvm it doesn't even allow a reinstall, it just says it is already installed
Sounds like a ghost in the machine. I suggest you try UKMM, instead. BCML is no longer supported, anyway, as UKMM is just better.
Sounds like a ghost in the machine. I suggest you try UKMM, instead. BCML is no longer supported, anyway, as UKMM is just better.
Yeah, I have been using UKMM, got a weird texture bug with linkle 3 and just want to ensure it is not a issue with UKMM.
Neither UKMM nor BCML have access to code libraries that can edit sbfres archives (models and textures) so any issues with textures will almost never be either of their fault. There's no merging involved with those files, they're just copied from mod to merge.
What should be the only exception is if you have two mods that edit the same actor, where the first edits both the model and textures and the second only edits one of those (under the assumption that the other is unchanged from vanilla - this wouldn't count for, say, a remodel or retexture submod/patch).
I would guess that your texture bug is either an error with the mod file, or a mod conflict.
On Fri, Apr 21, 2023 at 2:59 AM Fox_white @.***> wrote:
Sounds like a ghost in the machine. I suggest you try UKMM, instead. BCML is no longer supported, anyway, as UKMM is just better.
Yeah, I have been using UKMM, got a weird texture bug with linkle 3 and just want to ensure it is not a issue with BCML.
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Platform: Windows 10 GPU: RTX 3070
This is all the log, if I switch to
gui="gtk"
it is also a white screen.If I KeybordIntecept the script, it lands at