Open TheCape77 opened 3 years ago
Copying description over from my duplicate PR:
Meter gain is doubled when at 15% health or under. This affects meter gain from:
The proposed changes would remove the third and fourth situation, so that you only get double meter when you land an attack (whether it is blocked or not).
Crisis Mode happens when your character is at or below 15% health. This makes them gain 1.5x (or 2x?) meter when they hit someone or are hit. This should only apply for hits they do, but not whiffs or being hit.