Open FarawayRay opened 5 years ago
hi, i get some problem
First, I'm going to zoom in on the X-axis
And then it rotate around the z-axis
The model is distorted
I found m_pMatrix was a matter of calculation, are you some idea
mt.RotationAxis(m_Axis,m_Ng2); mt.Multiply(m_InvOrigScale); mt.Multiply(m_svgMatrix); mt2 = m_OrigScale; mt2.Multiply(mt); *m_pMatrix=mt2;
Currently the drawing is tied directly to the input projection matrix. If you input an orthographic projection then often the widget drawing is tiny. are you try when you input an orthographic projection?Whether it works properly