I feel like I brought this up before and I had thought it had been fixed then, but I dislike how terrain (sometimes very drastically) changes color when it's not in LOS, separately from its lighting state. For instance, I have water as a dark blue tilde and it turns into dark gray tilde when it's not in LOS.
Requesting that either:
A) An option be implemented to disable that functionality or subdue it so it's not so contrasting or
B) The visuals interface have an extra column added to each feature, which would allow you to manually set the colors out-of-LOS features take.
Tangentially, the visuals interface has a slight bug to it; if the combined color/symbol code is too lengthy currently, it starts taking over the space showing the visual representation of what you're altering.
I feel like I brought this up before and I had thought it had been fixed then, but I dislike how terrain (sometimes very drastically) changes color when it's not in LOS, separately from its lighting state. For instance, I have water as a dark blue tilde and it turns into dark gray tilde when it's not in LOS.
Requesting that either: A) An option be implemented to disable that functionality or subdue it so it's not so contrasting or B) The visuals interface have an extra column added to each feature, which would allow you to manually set the colors out-of-LOS features take.
Tangentially, the visuals interface has a slight bug to it; if the combined color/symbol code is too lengthy currently, it starts taking over the space showing the visual representation of what you're altering.
EDIT: Playing current nightly, Windows.