A nice to have update to online manual would be more info on terrain features. trees (high vs low), water, lava. Also there is a reference in debug commands to a scent and sound algorithm so maybe something about how these things affect the character? Not spoiler level but that they could be considered in how player moves around?
Edit: "The mines, woods, plains, mountains and deserts ..." these are different colours in tree of locations referenced from "M" command then press arrow keys. Not sure there is any help that says press direction keys to see the tree. Would be good to have a section explaining the different wilderness area types and how they can affect the character? Also the tree only uses small fixed amount of term-0 window, any chance of it expanding to fill window?
A nice to have update to online manual would be more info on terrain features. trees (high vs low), water, lava. Also there is a reference in debug commands to a scent and sound algorithm so maybe something about how these things affect the character? Not spoiler level but that they could be considered in how player moves around?
Edit: "The mines, woods, plains, mountains and deserts ..." these are different colours in tree of locations referenced from "M" command then press arrow keys. Not sure there is any help that says press direction keys to see the tree. Would be good to have a section explaining the different wilderness area types and how they can affect the character? Also the tree only uses small fixed amount of term-0 window, any chance of it expanding to fill window?