Open NickRyge opened 1 week ago
Currently, the implementation relies on synchronizing from electrics values, which is the same approach as the multiplayer sync already does, which means that the multiplayer code is always one siren ahead, which is highly annoying.
Currently, the implementation relies on synchronizing from electrics values, which is the same approach as the multiplayer sync already does, which means that the multiplayer code is always one siren ahead, which is highly annoying.