NickTiny / Blender-VR-Controller-Capture

4 stars 0 forks source link

Unable to Enable in the VR tab #1

Open djslickd opened 4 months ago

djslickd commented 4 months ago

Hey Nick,

Wondering if you are still working on this. I too would like to add this motion tracking feature to main build of blender. I tried to just package it all as an add-on, cause i dont know what I am doing, and that just duplicated a bunch of things and pissed off blender.

Currently I installed your add on and it shows up on the side in the VR tab but I am unable to do anything with it. Enable stays greyed out, and I cant select anything to be tracked.

I appreciate your help.

Thanks!

Dave

NickTiny commented 2 months ago

Hello,

Sorry for the delay in getting back to you, this is a hobby project of mine that I can only get to in my free time.

I have updated the add-on https://github.com/NickTiny/Blender-VR-Controller-Capture/releases/tag/0.0.2 to make it easier to get started, you should be able to test it out, I still have not had time to add any documentation (as the add-on is still in early development) but I will provide some basic instructions for you.

  1. Head over to the 3D Viewport and find the VR tab
  2. Use the Start MoCap Session operator to start a Blender XR session
  3. Create an Armature with 2 bones and target it with the "Armature" pointer
  4. Hit Start Recording to begin saving your controller location/rotation to the targeted bones

There are still some bugs in the Armature targeting experience, I will be improving that in the near future.

Thanks for the report Dave.

Regards,

Nick