NickTiny / SPArk-sequencer-addon

The SPA Studios Sequencer Addon Re-Kindled
GNU General Public License v3.0
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Allow to match the render engine of each scene with the Batch render sequencer #20

Open Dereuz24 opened 3 weeks ago

Dereuz24 commented 3 weeks ago

Hi there,

I use Malt as a render engine and I was wondering how would I set it up in the Batch render? I thought the render output was just an override but there's no setting to pick the one in the scene. Would it be possible to add the choice to automatically pick up the render engine set up in each scene? This way we could mix render engines but I don't know if there's a limitation in regards to the way the fork works

If that's not possible at least it would be good to have the choice to match one of the renderers in one of the scenes. However the preview does allow for this (although it's not real time)

Checking the updates I saw this:

https://github.com/NickTiny/SPArk-sequencer-addon/commit/6591f4cfbcfbdb5ef3a9f94605cfba2402665cd2

If I wanted to include it should I just add Malt to this list or is there anything else that needs to be done for this to work?

If there's no limitation this would be really useful because at the moment the only choice is to individually render each scene without the sequencer, which is still better than vanilla with the ease it provides to set up shots but by not having real time playback on viewport or automatic batch rendering with a preferred render there's really no fast way to check on a whole sequence with mixed engines like Spark does when it reimports the renders into the video editor.

Btw, I just found your fork after looking at the Spa Studio Blender Talk. Amazing work you've done bringing this into vanilla Blender, even without the real time Scene navigation from 3D viewport it's already incredibly powerful and it solves so many issues with the current workflow

Dereuz24 commented 3 weeks ago

I did a lot more experimentation just now and setting up the renderer as well as the output file format can be done if one set up the compositor of each individual scene. It's even possible to set up multilayer EXR containing all scenes while the sequencer manages the timeline. So the state of the addon is perfect for finals or to output the strips individually for inspection

However the original issue is still valid. I thought I could get around it with the compositor but getting a preview with a quick playblast with the entire timeline stitched together with the desired renderer can't be done automatically without the sequencer managing the render and the timeline all on its own